Naafiri
Patches 16.19 to 16.21 · NABans, presence and fearless: Naafiri across all builds. Build, best results and matchups: the selected build.
- Pick
- 5.3%picked in 139 of 2,644 games
- Ban
- 7.1%139 bans over 1,958 games, against 5.2% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Jungle.Win rateDraftLength
- How to play itConqueror, then Voltaic Cyclosword, Black Cleaver, and Death's Dance: the most played build in soloQ.



- In a compTeam damage first: more damage than 76% of junglers.Damage
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Jungle.
- Win rateWins more in amateur play
- Amateur
- 58.7%
- SoloQ
- 48.6%
- DraftPicked more often in amateur play
- Amateur
- 2.1%
- SoloQ
- 1.0%
- DraftBanned more often in amateur play
- Amateur
- 7.4%
- SoloQ
- 5.2%
- LengthLonger games in amateur play
- Amateur
- 29.6 min
- SoloQ
- 28.1 min
How to play it?
Conqueror, then Voltaic Cyclosword, Black Cleaver, and Death's Dance: the most played build in soloQ.
Voltaic Cyclosword
Black Cleaver
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 76% of junglers.
- Team damagetop24%19% · junglers: 17%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Damage
Like other junglers
- Damage in lane
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Jungle farm
What it is not
- Little CC
- No poke
Damage / min by phase · at equal gold
Rank 48 in lane, 67 in mid game and 60 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, ahead of 55% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 48 of 100 among junglers383 · median 383
- Damage in mid game · rank 67 of 100 among junglers834 · median 796
- Damage in late game · rank 60 of 100 among junglers1,094 · median 1,056
- Gold at 15 min · rank 56 of 100 among junglers+50 · median +6
- Gold at 20 min · rank 55 of 100 among junglers+86 · median +64
- Map pressure · rank 62 of 100 among junglers4.8 · median 4.7
- Absorbs damage · rank 37 of 100 among junglers682 · median 855
- Plays teamfights · rank 63 of 100 among junglers53% · median 52%
- Takes its kills in duels · rank 44 of 100 among junglers19% · median 20%
- Lets allies carry kills · rank 78 of 100 among junglersrank 78 of 100
- Crowd control (CC) · rank 6 of 100 among junglers0.3 · median 0.7
- Team damage · rank 76 of 100 among junglers19% · median 17%
- Jungle farm · rank 58 of 100 among junglers67 · median 66
- Invade · rank 82 of 100 among junglers9% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+1.0%4,351 picks of 431,269ban 5.2% · patches 16.19 to 16.21
- Amateur tournaments2.1%76 picks of 3,686ban 7.4% · patches 16.19 to 16.21
- Pro6.3%139 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
12.9% on 16.21Within the series
Fearless series only · as Jungle- 4.0%G129 games of 733
- 4.5%G233 games of 733
- 5.7%G3+18 games of 316
Not enough series yet: published from 30.

