Tournament presence · pick + ban
19.6%#32 of 173 champions
Pick
8.5%picked in 1,532 of 18,049 games
Ban
11.1%1,892 bans over 17,103 games, against 10.1% in soloQ
Win rate as Top— 15 wins over 24 games
Median length—soloQ 26 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.2%
    0.1% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    11.2%
    SoloQ
    10.1%
    11.2% ban rate in amateur play over 10,152 games, against 10.1% in soloQ over 112,312 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Deathfire Touch, then Eclipse, Black Cleaver, and Spear of Shojin: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch72% · 875
Same in amateur play
SpellsFlash + Ignite72% · 869
Same in amateur play
Core (3 legendaries)9% · 39
9%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Spear of Shojin
Amateur: Eclipse, Black Cleaver, Death's Dance, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Takes its kills in duels (rank 65).

  1. Its most marked traitTakes its kills in duelstop36%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little CC
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 59% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 59 of 100 among top laners+178 · median +119
  • Gold at 20 min · rank 59 of 100 among top laners+179 · median +100
  • Absorbs damage · rank 13 of 100 among top laners426 · median 970
  • Plays teamfights · rank 54 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 65 of 100 among top laners31% · median 28%
  • Crowd control (CC) · rank 2 of 100 among top laners0 · median 0.8
  • Team damage · rank 20 of 100 among top laners18% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Supportgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Support1 champion
  • Lulu5 games
    —SoloQ: 51.4% · 107 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,100 picks of 609,383ban 10.1% · patches 16.19 to 16.21
  • Amateur tournaments0.1%18 picks of 21,472ban 11.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.