Tournament presence · pick + ban
12.0%#64 of 173 champions
Pick
4.4%picked in 283 of 6,486 games
Ban
7.6%247 bans over 3,246 games, against 6.4% in soloQ
Win rate as Mid— 10 wins over 24 games
Median length—soloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    7.7%
    SoloQ
    6.4%
    7.7% ban rate in amateur play over 1,886 games, against 6.4% in soloQ over 129,307 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Deathfire Touch, then Voltaic Cyclosword, Axiom Arc, and Serylda's Grudge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch50% · 984
Same in amateur play
SpellsFlash + Ignite95% · 1,891
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 68 games
Core (3 legendaries)15% · 143
15%of soloQ games
  1. Voltaic Cyclosword
  2. Axiom Arc
  3. Serylda's Grudge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 93% of mid laners.

  1. Map pressuretop7%4.1 · mid laners: 3.2
  2. Takes its kills in duelstop24%26% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Gold at 20 min
  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 54 in lane, 23 in mid game and 13 in late game, out of 100 mid laners.

536+8 vs 528
839-61 vs 899
1,014-165 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Naafirimid laners

Gold vs. direct opponent

At 20 min, ahead of 72% of mid laners against the direct opponent.

mid laners
4.1takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 54 of 100 among mid laners536 · median 528
  • Damage in mid game · rank 23 of 100 among mid laners839 · median 899
  • Damage in late game · rank 13 of 100 among mid laners1,014 · median 1,179
  • Gold at 15 min · rank 78 of 100 among mid laners+244 · median +25
  • Gold at 20 min · rank 72 of 100 among mid laners+338 · median +71
  • Map pressure · rank 93 of 100 among mid laners4.1 · median 3.2
  • Absorbs damage · rank 55 of 100 among mid laners514 · median 489
  • Plays teamfights · rank 25 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 76 of 100 among mid laners26% · median 23%
  • Lets allies carry kills · rank 10 of 100 among mid lanersrank 10 of 100
  • Crowd control (CC) · rank 5 of 100 among mid laners0.1 · median 0.7
  • Team damage · rank 55 of 100 among mid laners22% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong6 games
    —SoloQ: 43.2% · 81 g
ADC1 champion
  • Yunara5 games
    —SoloQ: 45.7% · 138 g
Support1 champion
  • Lulu5 games
    —SoloQ: 38.9% · 131 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%1,729 picks of 672,394ban 6.4% · patches 16.19 to 16.21
  • Amateur tournaments0.2%18 picks of 9,366ban 7.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.