Champion sheet · Jungle

Naafiri

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Naafiri across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
12.4%#61 of 173 champions
Pick
5.3%picked in 139 of 2,644 games
Ban
7.1%139 bans over 1,958 games, against 5.2% in soloQ
Win rate as Jungle58.7% between 50.6% and 66.3% over 104 gamesSoloQ 48.6%: clear gap
Median length29.6 minsoloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    58.7%
    SoloQ
    48.6%
    58.7% win rate in amateur play over 104 games, against 48.6% in soloQ over 5,229 games.
  • DraftPicked more often in amateur play
    Amateur
    2.1%
    SoloQ
    1.0%
    2.1% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.4%
    SoloQ
    5.2%
    7.4% ban rate in amateur play over 1,329 games, against 5.2% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28.1 min
    Median of 29.6 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Voltaic Cyclosword, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror91% · 4,771
Same in amateur play
SpellsFlash + Smite94% · 4,935
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 30 games
Core (3 legendaries)23% · 656
23%of soloQ games
  1. Voltaic Cyclosword
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Invade (rank 87).

  1. Its most marked traitInvadetop13%9% · junglers: 7%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage
  • Jungle farm

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 52 in lane, 54 in mid game and 51 in late game, out of 100 junglers.

385+1 vs 383
800+5 vs 796
1,056+1 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Naafirijunglers

Gold vs. direct opponent

At 20 min, ahead of 66% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 52 of 100 among junglers385 · median 383
  • Damage in mid game · rank 54 of 100 among junglers800 · median 796
  • Damage in late game · rank 51 of 100 among junglers1,056 · median 1,056
  • Gold at 15 min · rank 60 of 100 among junglers+65 · median +6
  • Gold at 20 min · rank 66 of 100 among junglers+226 · median +64
  • Map pressure · rank 61 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 29 of 100 among junglers579 · median 855
  • Plays teamfights · rank 48 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 49 of 100 among junglers20% · median 20%
  • Lets allies carry kills · rank 61 of 100 among junglersrank 61 of 100
  • Crowd control (CC) · rank 3 of 100 among junglers0.3 · median 0.7
  • Team damage · rank 69 of 100 among junglers19% · median 17%
  • Jungle farm · rank 45 of 100 among junglers66 · median 66
  • Invade · rank 87 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
Mid1 champion
  • Viktor5 games
    —SoloQ: 54.3% · 267 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%4,351 picks of 431,269ban 5.2% · patches 16.19 to 16.21
  • Amateur tournaments2.1%76 picks of 3,686ban 7.4% · patches 16.19 to 16.21
  • Pro6.3%139 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 4.0%G129 games of 733
  • 4.5%G233 games of 733
  • 5.7%G3+18 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.