Champion sheet · Jungle

Naafiri

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Naafiri across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
12.0%#64 of 173 champions
Pick
4.4%picked in 283 of 6,486 games
Ban
7.6%247 bans over 3,246 games, against 6.4% in soloQ
Win rate as Jungle50.6% between 45.4% and 55.9% over 243 gamesSoloQ 48.7%: no clear gap
Median length29 minsoloQ 27.5 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    1.7%
    SoloQ
    1.3%
    1.7% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.7%
    SoloQ
    6.4%
    7.7% ban rate in amateur play over 1,886 games, against 6.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.5 min
    Median of 29 min in amateur play, against 27.5 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Voltaic Cyclosword, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror94% · 9,287
Same in amateur play
SpellsFlash + Smite97% · 9,572
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 104 games
Core (3 legendaries)25% · 1,331
25%of soloQ games
  1. Voltaic Cyclosword
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 91% of junglers.

  1. Invadetop9%10% · junglers: 7%
  2. Team damagetop16%21% · junglers: 17%
  3. Map pressuretop22%5.2 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Invade

Like other junglers

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Lets allies carry kills
  • Jungle farm

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 72 in lane, 86 in mid game and 70 in late game, out of 100 junglers.

397+14 vs 383
886+90 vs 796
1,134+79 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Naafirijunglers

Gold vs. direct opponent

At 20 min, ahead of 69% of junglers against the direct opponent.

junglers
5.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 72 of 100 among junglers397 · median 383
  • Damage in mid game · rank 86 of 100 among junglers886 · median 796
  • Damage in late game · rank 70 of 100 among junglers1,134 · median 1,056
  • Gold at 15 min · rank 71 of 100 among junglers+180 · median +6
  • Gold at 20 min · rank 69 of 100 among junglers+240 · median +64
  • Map pressure · rank 78 of 100 among junglers5.2 · median 4.7
  • Absorbs damage · rank 22 of 100 among junglers520 · median 855
  • Plays teamfights · rank 29 of 100 among junglers50% · median 52%
  • Takes its kills in duels · rank 76 of 100 among junglers23% · median 20%
  • Lets allies carry kills · rank 39 of 100 among junglersrank 39 of 100
  • Crowd control (CC) · rank 5 of 100 among junglers0.3 · median 0.7
  • Team damage · rank 84 of 100 among junglers21% · median 17%
  • Jungle farm · rank 48 of 100 among junglers66 · median 66
  • Invade · rank 91 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle2 champions
  • Jarvan IV10 games
    —SoloQ: 47.7% · 388 g
  • Vi6 games
    —SoloQ: 46.4% · 183 g
Mid3 champions
  • Ahri6 games
    —SoloQ: 44.7% · 519 g
  • Orianna6 games
    —SoloQ: 45.6% · 206 g
  • Syndra6 games
    —SoloQ: 48.6% · 494 g
ADC2 champions
  • Caitlyn7 games
    —SoloQ: 53.4% · 611 g
  • Xayah5 games
    —SoloQ: 47.6% · 273 g
Support3 champions
  • Lulu5 games
    —SoloQ: 45.4% · 738 g
  • Nautilus5 games
    —SoloQ: 50.7% · 560 g
  • Rakan5 games
    —SoloQ: 46.8% · 314 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%8,427 picks of 672,396ban 6.4% · patches 16.19 to 16.21
  • Amateur tournaments1.7%159 picks of 9,366ban 7.7% · patches 16.19 to 16.21
  • Pro6.3%139 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.4%G146 games of 1,918
  • 4.5%G286 games of 1,918
  • 5.9%G3+37 games of 632
Once picked, the series moves on toIn G2, over 46 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.