Champion sheet · Jungle

Wukong

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
40.4%#2 of 173 champions
Pick
22.0%picked in 583 of 2,644 games
Ban
18.4%361 bans over 1,958 games, against 7.8% in soloQ
Win rate as Jungle50.5% between 47.1% and 53.9% over 574 gamesSoloQ 50.8%: no clear gap
Median length29.7 minsoloQ 28.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    11.2%
    SoloQ
    4.2%
    11.2% of the role's picks in amateur play, against 4.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    20.5%
    SoloQ
    7.8%
    20.5% ban rate in amateur play over 1,329 games, against 7.8% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    28.3 min
    Median of 29.7 min in amateur play, against 28.3 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror97% · 20,160
Same in amateur play
SpellsFlash + Smite100% · 20,724
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 48 games
Core (3 legendaries)51% · 5,228
51%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 79% of junglers.

  1. Plays teamfightstop21%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 16 in lane, 24 in mid game and 34 in late game, out of 100 junglers.

339-44 vs 383
743-53 vs 796
983-73 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Wukongjunglers

Gold vs. direct opponent

At 20 min, behind 56% of junglers against the direct opponent.

junglers
4.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 16 of 100 among junglers339 · median 383
  • Damage in mid game · rank 24 of 100 among junglers743 · median 796
  • Damage in late game · rank 34 of 100 among junglers983 · median 1,056
  • Gold at 15 min · rank 40 of 100 among junglers-43 · median +6
  • Gold at 20 min · rank 44 of 100 among junglers-22 · median +64
  • Map pressure · rank 43 of 100 among junglers4.4 · median 4.7
  • Absorbs damage · rank 63 of 100 among junglers944 · median 855
  • Plays teamfights · rank 79 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 23 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 67 of 100 among junglersrank 67 of 100
  • Crowd control (CC) · rank 39 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 51 of 100 among junglers17% · median 17%
  • Jungle farm · rank 61 of 100 among junglers67 · median 66
  • Invade · rank 37 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Jarvan IV in amateur play: +15.4 pts over 51 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion62.8% · expected 56.0% · 43 g+6.8 ptSoloQ -1.7
Gnar61.3% · expected 55.3% · 31 g+6.0 ptSoloQ +1.4
Ornn50.0% · expected 47.5% · 48 g+2.5 ptSoloQ +3.2
Junglegap to expected
Jarvan IV70.6% · expected 55.1% · 51 g+15.4 ptSoloQ +1.5
Vi56.8% · expected 50.1% · 44 g+6.7 ptSoloQ -0.1
Xin Zhao57.1% · expected 55.1% · 42 g+2.1 ptSoloQ +2.7
Lillia45.5% · expected 42.8% · 33 g+2.7 ptSoloQ -3.0
Midgap to expected
Syndra48.5% · expected 47.0% · 68 g+1.5 ptSoloQ -2.4
ADCgap to expected
Ashe52.6% · expected 46.4% · 38 g+6.2 ptSoloQ -0.1
Ezreal52.2% · expected 48.7% · 46 g+3.4 ptSoloQ +0.1
Jinx51.1% · expected 50.0% · 47 g+1.0 ptSoloQ +0.9
Supportgap to expected
Leona69.7% · expected 57.1% · 33 g+12.6 ptSoloQ +0.9
Milio67.7% · expected 55.6% · 31 g+12.2 ptSoloQ +1.5
Braum52.5% · expected 45.2% · 40 g+7.3 ptSoloQ +2.6
Seraphine51.2% · expected 45.4% · 41 g+5.8 ptSoloQ -0.5

With

Topgap to expected
Ornn55.6% · expected 53.6% · 45 g+2.0 ptSoloQ +2.5
Ambessa59.5% · expected 57.5% · 37 g+2.0 ptSoloQ -1.0
Midgap to expected
Orianna48.1% · expected 47.1% · 52 g+0.9 ptSoloQ -3.8
Aurora60.0% · expected 56.2% · 30 g+3.8 ptSoloQ -1.5
ADCgap to expected
Kai'Sa69.2% · expected 47.5% · 39 g+21.7 ptSoloQ +0.4
Jinx54.8% · expected 51.0% · 42 g+3.7 ptSoloQ +1.6
Yunara52.9% · expected 52.1% · 68 g+0.9 ptSoloQ +1.2
Supportgap to expected
Nautilus62.3% · expected 54.2% · 53 g+8.1 ptSoloQ +0.7
Lulu51.6% · expected 47.2% · 64 g+4.3 ptSoloQ +1.2
Seraphine60.0% · expected 55.6% · 45 g+4.4 ptSoloQ +0.2
Leona47.4% · expected 43.9% · 38 g+3.5 ptSoloQ -0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn48 games
    50.0%gap +2.5 ptsSoloQ: 52.8% · 528 g
  • Sion43 games
    62.8%gap +6.8 ptsSoloQ: 50.8% · 362 g
  • Gnar31 games
    61.3%gap +6.0 ptsSoloQ: 54.2% · 336 g
  • K'Sante30 games
    43.3%gap -10.9 ptsSoloQ: 54.3% · 383 g
  • Renekton26 games
    —SoloQ: 50.7% · 615 g
Jungle20 champions
  • Jarvan IV51 games
    70.6%gap +15.4 ptsSoloQ: 53.6% · 804 g
  • Vi44 games
    56.8%gap +6.7 ptsSoloQ: 52.9% · 350 g
  • Xin Zhao42 games
    57.1%gap +2.1 ptsSoloQ: 53.9% · 282 g
  • Lillia33 games
    45.5%gap +2.7 ptsSoloQ: 46.3% · 747 g
  • Lee Sin32 games
    28.1%gap -19.5 ptsSoloQ: 51.5% · 1,025 g
Mid18 champions
  • Syndra68 games
    48.5%gap +1.5 ptsSoloQ: 48.5% · 903 g
  • Viktor61 games
    42.6%gap -5.2 ptsSoloQ: 49.6% · 981 g
  • Ahri53 games
    39.6%gap -8.5 ptsSoloQ: 50.2% · 920 g
  • Orianna36 games
    52.8%gap -1.1 ptsSoloQ: 53.3% · 338 g
  • Yone27 games
    —SoloQ: 50.9% · 871 g
ADC16 champions
  • Yunara70 games
    48.6%gap -0.4 ptsSoloQ: 50.6% · 1,516 g
  • Jinx47 games
    51.1%gap +1.0 ptsSoloQ: 50.5% · 1,716 g
  • Caitlyn46 games
    37.0%gap -14.2 ptsSoloQ: 55.7% · 1,118 g
  • Ezreal46 games
    52.2%gap +3.4 ptsSoloQ: 54.7% · 992 g
  • Jhin40 games
    32.5%gap -12.7 ptsSoloQ: 52.5% · 1,787 g
Support20 champions
  • Lulu62 games
    48.4%gap -5.4 ptsSoloQ: 49.9% · 1,161 g
  • Nautilus61 games
    39.3%gap -7.5 ptsSoloQ: 50.7% · 1,083 g
  • Karma46 games
    47.8%gap -8.5 ptsSoloQ: 50.7% · 679 g
  • Seraphine41 games
    51.2%gap +5.8 ptsSoloQ: 51.1% · 638 g
  • Braum40 games
    52.5%gap +7.3 ptsSoloQ: 52.0% · 631 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.2%18,134 picks of 431,269ban 7.8% · patches 16.19 to 16.21
  • Amateur tournaments11.2%412 picks of 3,686ban 20.5% · patches 16.19 to 16.21
  • Pro9.1%200 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

36.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 31.2%G1229 games of 733
  • 19.5%G2143 games of 733
  • 12.0%G3+38 games of 316
Once picked, the series moves on toIn G2, over 229 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.