Tournament presence · pick + ban
30.3%#9 of 173 champions
Pick
16.1%picked in 2,900 of 18,058 games
Ban
14.2%2,429 bans over 17,111 games, against 2.5% in soloQ
Win rate as Jungle53.9% between 52.3% and 55.4% over 2,781 gamesSoloQ 50.1%: clear gap
Median length29.2 minsoloQ 26.5 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    53.9%
    SoloQ
    50.1%
    53.9% win rate in amateur play over 2,781 games, against 50.1% in soloQ over 15,787 games.
  • DraftPicked more often in amateur play
    Amateur
    8.1%
    SoloQ
    2.3%
    8.1% of the role's picks in amateur play, against 2.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    15.7%
    SoloQ
    2.5%
    15.7% ban rate in amateur play over 10,152 games, against 2.5% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.5 min
    Median of 29.2 min in amateur play, against 26.5 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror99% · 15,620
Same in amateur play
SpellsFlash + Smite99% · 15,579
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 247 games
Core (3 legendaries)45% · 2,692
45%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 79% of junglers.

  1. Plays teamfightstop21%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 16 in lane, 24 in mid game and 34 in late game, out of 100 junglers.

339-44 vs 383
743-53 vs 796
983-73 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Wukongjunglers

Gold vs. direct opponent

At 20 min, behind 56% of junglers against the direct opponent.

junglers
4.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 16 of 100 among junglers339 · median 383
  • Damage in mid game · rank 24 of 100 among junglers743 · median 796
  • Damage in late game · rank 34 of 100 among junglers983 · median 1,056
  • Gold at 15 min · rank 40 of 100 among junglers-43 · median +6
  • Gold at 20 min · rank 44 of 100 among junglers-22 · median +64
  • Map pressure · rank 43 of 100 among junglers4.4 · median 4.7
  • Absorbs damage · rank 63 of 100 among junglers944 · median 855
  • Plays teamfights · rank 79 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 23 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 67 of 100 among junglersrank 67 of 100
  • Crowd control (CC) · rank 39 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 51 of 100 among junglers17% · median 17%
  • Jungle farm · rank 61 of 100 among junglers67 · median 66
  • Invade · rank 37 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Naafiri in amateur play: +15.1 pts over 52 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Renekton61.3% · expected 53.2% · 111 g+8.0 ptSoloQ +2.3
K'Sante59.6% · expected 55.9% · 166 g+3.8 ptSoloQ +1.0
Jayce64.2% · expected 56.1% · 53 g+8.1 ptSoloQ +0.3
Gnar59.6% · expected 54.8% · 104 g+4.8 ptSoloQ +3.8
Olaf56.5% · expected 52.2% · 85 g+4.3 ptSoloQ +2.0
Junglegap to expected
Naafiri67.3% · expected 52.2% · 52 g+15.1 ptSoloQ +2.6
Graves64.9% · expected 53.7% · 57 g+11.2 ptSoloQ +0.3
Sejuani65.1% · expected 54.3% · 63 g+10.7 ptSoloQ +2.6
Nidalee62.5% · expected 52.6% · 40 g+9.9 ptSoloQ +0.6
Nocturne60.9% · expected 56.5% · 87 g+4.4 ptSoloQ +3.9
Midgap to expected
Aurora62.6% · expected 55.1% · 91 g+7.5 ptSoloQ +0.6
Sylas61.5% · expected 55.6% · 130 g+5.9 ptSoloQ +3.7
Galio60.8% · expected 54.3% · 97 g+6.6 ptSoloQ -0.8
LeBlanc61.8% · expected 54.0% · 68 g+7.8 ptSoloQ +1.1
Akali59.8% · expected 54.7% · 97 g+5.1 ptSoloQ +0.5
ADCgap to expected
Lucian59.1% · expected 54.3% · 159 g+4.8 ptSoloQ +1.7
Xayah55.8% · expected 51.8% · 147 g+4.0 ptSoloQ +1.1
Jhin59.5% · expected 58.0% · 222 g+1.5 ptSoloQ +2.9
Aphelios61.4% · expected 58.6% · 127 g+2.8 ptSoloQ +0.3
Ezreal59.2% · expected 58.2% · 228 g+1.0 ptSoloQ +0.4
Supportgap to expected
Braum58.9% · expected 51.6% · 192 g+7.2 ptSoloQ -1.0
Thresh55.5% · expected 52.2% · 191 g+3.3 ptSoloQ +0.6
Rell54.1% · expected 49.7% · 111 g+4.4 ptSoloQ +1.9
Milio58.3% · expected 55.0% · 132 g+3.3 ptSoloQ -2.9
Alistar54.8% · expected 52.5% · 93 g+2.4 ptSoloQ -0.1

With

Topgap to expected
Camille68.4% · expected 55.2% · 76 g+13.2 ptSoloQ -2.3
Jax64.5% · expected 54.3% · 76 g+10.2 ptSoloQ -1.2
Ornn62.8% · expected 55.3% · 121 g+7.5 ptSoloQ -1.9
Renekton61.4% · expected 54.5% · 114 g+6.9 ptSoloQ +2.3
Irelia62.5% · expected 52.6% · 40 g+9.9 ptSoloQ +1.4
Midgap to expected
Orianna54.8% · expected 50.3% · 157 g+4.4 ptSoloQ -0.8
Viktor57.1% · expected 53.9% · 205 g+3.2 ptSoloQ -1.5
Ahri58.5% · expected 56.7% · 176 g+1.8 ptSoloQ +2.5
Sylas52.9% · expected 52.1% · 155 g+0.8 ptSoloQ +0.1
Vex59.7% · expected 55.9% · 67 g+3.8 ptSoloQ -1.8
ADCgap to expected
Kai'Sa57.6% · expected 54.2% · 250 g+3.4 ptSoloQ -0.3
Zeri62.5% · expected 57.3% · 112 g+5.2 ptSoloQ -1.3
Ezreal53.2% · expected 49.5% · 173 g+3.7 ptSoloQ +0.4
Lucian56.2% · expected 53.4% · 153 g+2.8 ptSoloQ -1.5
Yunara56.8% · expected 56.3% · 278 g+0.5 ptSoloQ +0.8
Supportgap to expected
Pyke60.3% · expected 49.5% · 58 g+10.8 ptSoloQ -3.2
Seraphine59.1% · expected 56.1% · 171 g+2.9 ptSoloQ -2.8
Nautilus53.7% · expected 52.3% · 259 g+1.4 ptSoloQ -2.4
Yuumi60.0% · expected 56.0% · 100 g+4.0 ptSoloQ +2.0
Alistar59.4% · expected 55.3% · 96 g+4.1 ptSoloQ -3.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top25 champions
  • K'Sante166 games
    59.6%gap +3.8 ptsSoloQ: 52.5% · 640 g
  • Sion149 games
    53.0%gap -1.2 ptsSoloQ: 50.7% · 219 g
  • Ambessa134 games
    50.0%gap -4.5 ptsSoloQ: 53.2% · 447 g
  • Malphite134 games
    43.3%gap -8.8 ptsSoloQ: 50.1% · 513 g
  • Aatrox114 games
    50.0%gap -2.5 ptsSoloQ: 50.2% · 470 g
Jungle22 champions
  • Lee Sin412 games
    52.9%gap -2.3 ptsSoloQ: 50.1% · 2,640 g
  • Vi244 games
    54.1%gap +1.0 ptsSoloQ: 55.1% · 610 g
  • Jarvan IV192 games
    54.2%gap -1.1 ptsSoloQ: 52.0% · 606 g
  • Lillia179 games
    49.2%gap -2.7 ptsSoloQ: 46.9% · 375 g
  • Sylas164 games
    52.4%gap -0.3 ptsSoloQ: 51.6% · 766 g
Mid20 champions
  • Viktor187 games
    49.2%gap -4.7 ptsSoloQ: 53.4% · 998 g
  • Ahri186 games
    48.9%gap -2.1 ptsSoloQ: 44.8% · 534 g
  • Syndra172 games
    56.4%gap +2.2 ptsSoloQ: 48.6% · 702 g
  • Sylas130 games
    61.5%gap +5.9 ptsSoloQ: 55.9% · 794 g
  • Orianna121 games
    47.9%gap -9.4 ptsSoloQ: 54.7% · 395 g
ADC17 champions
  • Yunara288 games
    50.7%gap -0.7 ptsSoloQ: 48.0% · 1,418 g
  • Caitlyn258 games
    51.9%gap -0.1 ptsSoloQ: 52.5% · 865 g
  • Ezreal228 games
    59.2%gap +1.0 ptsSoloQ: 54.1% · 1,077 g
  • Jhin222 games
    59.5%gap +1.5 ptsSoloQ: 53.4% · 1,697 g
  • Kai'Sa213 games
    54.0%gap +0.4 ptsSoloQ: 50.7% · 1,811 g
Support17 champions
  • Nautilus303 games
    55.4%gap 0.0 ptsSoloQ: 53.2% · 1,122 g
  • Lulu283 games
    54.4%gap -1.9 ptsSoloQ: 46.7% · 1,337 g
  • Leona203 games
    50.7%gap -2.4 ptsSoloQ: 51.1% · 619 g
  • Braum192 games
    58.9%gap +7.2 ptsSoloQ: 46.5% · 508 g
  • Thresh191 games
    55.5%gap +3.3 ptsSoloQ: 48.0% · 1,401 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.3%13,898 picks of 609,386ban 2.5% · patches 16.19 to 16.21
  • Amateur tournaments8.1%1,730 picks of 21,472ban 15.7% · patches 16.19 to 16.21
  • Pro9.1%200 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

36.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 19.8%G1807 games of 4,080
  • 14.7%G2601 games of 4,082
  • 11.4%G3+200 games of 1,756
Once picked, the series moves on toIn G2, over 807 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.