Tournament presence · pick + ban
41.6%#3 of 173 champions
Pick
27.1%picked in 1,757 of 6,486 games
Ban
14.5%471 bans over 3,246 games, against 6.4% in soloQ
Win rate as Top— 16 wins over 27 games
Median length—soloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.4%
    0.2% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    16.1%
    SoloQ
    6.4%
    16.1% ban rate in amateur play over 1,886 games, against 6.4% in soloQ over 129,307 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror91% · 2,572
Same in amateur play
SpellsFlash + Ignite90% · 2,535
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 96% · 51 games
Core (3 legendaries)17% · 187
17%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Takes its kills in duels (rank 62).

  1. Its most marked traitTakes its kills in duelstop38%30% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 25 in lane, 34 in mid game and 30 in late game, out of 100 top laners.

560-39 vs 599
834-34 vs 868
997-83 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Wukongtop laners

Gold vs. direct opponent

At 20 min, behind 65% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 25 of 100 among top laners560 · median 599
  • Damage in mid game · rank 34 of 100 among top laners834 · median 868
  • Damage in late game · rank 30 of 100 among top laners997 · median 1,079
  • Gold at 15 min · rank 33 of 100 among top laners-59 · median +119
  • Gold at 20 min · rank 35 of 100 among top laners-47 · median +100
  • Absorbs damage · rank 42 of 100 among top laners848 · median 970
  • Plays teamfights · rank 50 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 62 of 100 among top laners30% · median 28%
  • Lets allies carry kills · rank 62 of 100 among top lanersrank 62 of 100
  • Crowd control (CC) · rank 15 of 100 among top laners0.4 · median 0.8
  • Team damage · rank 29 of 100 among top laners19% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Mid1 champion
  • Syndra7 games
    —SoloQ: 44.9% · 118 g
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%2,446 picks of 672,391ban 6.4% · patches 16.19 to 16.21
  • Amateur tournaments0.2%18 picks of 9,366ban 16.1% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

36.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.