Tournament presence · pick + ban
11.5%#67 of 173 champions
Pick
5.8%picked in 378 of 6,487 games
Ban
5.7%185 bans over 3,246 games, against 6.5% in soloQ
Win rate as Support— 13 wins over 27 games
Median length—soloQ 28.4 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    0.2%
    SoloQ
    0.1%
    0.2% of the role's picks in amateur play, against 0.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    4.9%
    SoloQ
    6.5%
    4.9% ban rate in amateur play over 1,886 games, against 6.5% in soloQ over 129,307 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet81% · 510
Same in amateur play
SpellsFlash + Heal81% · 510
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 94% · 46 games
Core (3 legendaries)23% · 26
23%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 86% of supports.

  1. Team damagetop14%15% · supports: 9%
  2. Takes its kills in duelstop20%23% · supports: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Duelist
  • Damage
  • Poke

Like other supports

  • Absorbs damage
  • Plays teamfights
  • Crowd control (CC)

What it is not

  • Little map pressure
  • Carries its own kills

Damage / min by phase · at equal gold

Rank 87 in lane, 87 in mid game and 89 in late game, out of 100 supports.

398+110 vs 288
564+222 vs 342
678+290 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Melsupports

Gold vs. direct opponent

At 20 min, ahead of 83% of supports against the direct opponent.

supports
4.6takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 87 of 100 among supports398 · median 288
  • Damage in mid game · rank 87 of 100 among supports564 · median 342
  • Damage in late game · rank 89 of 100 among supports678 · median 388
  • Gold at 15 min · rank 81 of 100 among supports+327 · median +105
  • Gold at 20 min · rank 83 of 100 among supports+497 · median +193
  • Map pressure · rank 17 of 100 among supports4.6 · median 4.5
  • Absorbs damage · rank 27 of 100 among supports278 · median 393
  • Plays teamfights · rank 29 of 100 among supports51% · median 54%
  • Takes its kills in duels · rank 80 of 100 among supports23% · median 17%
  • Lets allies carry kills · rank 14 of 100 among supportsrank 14 of 100
  • Crowd control (CC) · rank 53 of 100 among supports1.1 · median 1
  • Team damage · rank 86 of 100 among supports15% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
ADC1 champion
  • Ashe12 games
    —SoloQ: 47.2% · 53 g
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%544 picks of 672,396ban 6.5% · patches 16.19 to 16.21
  • Amateur tournaments0.2%19 picks of 9,366ban 4.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.