Mel
Patches 16.19 to 16.21 · EUW- Pick
- 5.8%picked in 378 of 6,487 games
- Ban
- 5.7%185 bans over 3,246 games, against 6.5% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Support.Draft
- How to play itArcane Comet, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.



- In a compTeam damage first: more damage than 86% of supports.DuelistDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked more often in amateur play
- Amateur
- 0.2%
- SoloQ
- 0.1%
- DraftBanned less often in amateur play
- Amateur
- 4.9%
- SoloQ
- 6.5%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Arcane Comet, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.
Luden's Echo
Shadowflame
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 86% of supports.
- Team damagetop14%15% · supports: 9%
- Takes its kills in duelstop20%23% · supports: 17%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- Duelist
- Damage
- Poke
Like other supports
- Absorbs damage
- Plays teamfights
- Crowd control (CC)
What it is not
- Little map pressure
- Carries its own kills
Damage / min by phase · at equal gold
Rank 87 in lane, 87 in mid game and 89 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, ahead of 83% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 87 of 100 among supports398 · median 288
- Damage in mid game · rank 87 of 100 among supports564 · median 342
- Damage in late game · rank 89 of 100 among supports678 · median 388
- Gold at 15 min · rank 81 of 100 among supports+327 · median +105
- Gold at 20 min · rank 83 of 100 among supports+497 · median +193
- Map pressure · rank 17 of 100 among supports4.6 · median 4.5
- Absorbs damage · rank 27 of 100 among supports278 · median 393
- Plays teamfights · rank 29 of 100 among supports51% · median 54%
- Takes its kills in duels · rank 80 of 100 among supports23% · median 17%
- Lets allies carry kills · rank 14 of 100 among supportsrank 14 of 100
- Crowd control (CC) · rank 53 of 100 among supports1.1 · median 1
- Team damage · rank 86 of 100 among supports15% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.1%544 picks of 672,396ban 6.5% · patches 16.19 to 16.21
- Amateur tournaments0.2%19 picks of 9,366ban 4.9% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
6.7% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

