Tournament presence · pick + ban
11.5%#67 of 173 champions
Pick
5.8%picked in 378 of 6,487 games
Ban
5.7%185 bans over 3,246 games, against 6.5% in soloQ
Win rate as ADC51.8% between 42.9% and 60.5% over 85 gamesSoloQ 46.6%: no clear gap
Median length29.4 minsoloQ 28.4 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as ADC.

  • DraftBanned less often in amateur play
    Amateur
    4.9%
    SoloQ
    6.5%
    4.9% ban rate in amateur play over 1,886 games, against 6.5% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet82% · 2,713
Same in amateur play
SpellsFlash + Teleport77% · 2,557
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 91 games
Core (3 legendaries)28% · 475
28%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 86% of ADC.

  1. Takes its kills in duelstop15%21% · ADC: 19%
  2. Crowd control (CC)top15%1 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist
  • CC

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 39 in lane, 36 in mid game and 9 in late game, out of 100 ADC.

516-9 vs 525
885-30 vs 915
1,188-178 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
MelADC

Gold vs. direct opponent

At 20 min, ahead of 66% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 39 of 100 among ADC516 · median 525
  • Damage in mid game · rank 36 of 100 among ADC885 · median 915
  • Damage in late game · rank 9 of 100 among ADC1,188 · median 1,366
  • Gold at 15 min · rank 73 of 100 among ADC+103 · median -54
  • Gold at 20 min · rank 66 of 100 among ADC+33 · median -85
  • Absorbs damage · rank 38 of 100 among ADC334 · median 361
  • Plays teamfights · rank 27 of 100 among ADC54% · median 56%
  • Takes its kills in duels · rank 86 of 100 among ADC21% · median 19%
  • Lets allies carry kills · rank 77 of 100 among ADCrank 77 of 100
  • Crowd control (CC) · rank 86 of 100 among ADC1 · median 0.6
  • Team damage · rank 44 of 100 among ADC22% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Seraphine56.7% · expected 54.3% · 30 g+2.4 ptSoloQ +0.9

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • Ornn11 games
    —SoloQ: 47.5% · 61 g
  • Olaf5 games
    —SoloQ: 44.0% · 75 g
  • Renekton5 games
    —SoloQ: 41.6% · 101 g
Jungle5 champions
  • Xin Zhao11 games
    —SoloQ: 47.4% · 38 g
  • Jarvan IV7 games
    —SoloQ: 41.5% · 130 g
  • Wukong7 games
    —SoloQ: 42.0% · 131 g
  • Skarner5 games
    —SoloQ: — · 25 g
  • Trundle5 games
    —SoloQ: — · 9 g
Mid4 champions
  • Viktor8 games
    —SoloQ: 44.6% · 177 g
  • Galio6 games
    —SoloQ: 46.2% · 65 g
  • Locke5 games
    —SoloQ: 47.8% · 159 g
  • Syndra5 games
    —SoloQ: 40.0% · 135 g
ADC3 champions
  • Ashe27 games
    —SoloQ: 43.4% · 113 g
  • Caitlyn8 games
    —SoloQ: 53.4% · 247 g
  • Seraphine7 games
    —SoloQ: 49.1% · 57 g
Support4 champions
  • Seraphine30 games
    56.7%gap +2.4 ptsSoloQ: 48.3% · 143 g
  • Leona7 games
    —SoloQ: 41.7% · 175 g
  • Lulu5 games
    —SoloQ: 57.2% · 180 g
  • Rell5 games
    —SoloQ: 41.9% · 105 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%2,692 picks of 672,399ban 6.5% · patches 16.19 to 16.21
  • Amateur tournaments0.5%46 picks of 9,366ban 4.9% · patches 16.19 to 16.21
  • Pro0.5%10 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 1.1%G121 games of 1,918
  • 1.4%G226 games of 1,918
  • 1.6%G3+10 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.