Mel
Patches 16.19 to 16.21 · EUW- Pick
- 5.8%picked in 378 of 6,487 games
- Ban
- 5.7%185 bans over 3,246 games, against 6.5% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as ADC.Draft
- How to play itArcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.



- In a compTakes its kills in duels first: more duels than 86% of ADC.DuelistCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as ADC.
- DraftBanned less often in amateur play
- Amateur
- 4.9%
- SoloQ
- 6.5%
How to play it?
Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.
Luden's Echo
Shadowflame
Rabadon's Deathcap
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Takes its kills in duels first: more duels than 86% of ADC.
- Takes its kills in duelstop15%21% · ADC: 19%
- Crowd control (CC)top15%1 · ADC: 0.6
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- Duelist
- CC
Like other ADC
- Damage in lane
- Damage in mid game
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 39 in lane, 36 in mid game and 9 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, ahead of 66% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 39 of 100 among ADC516 · median 525
- Damage in mid game · rank 36 of 100 among ADC885 · median 915
- Damage in late game · rank 9 of 100 among ADC1,188 · median 1,366
- Gold at 15 min · rank 73 of 100 among ADC+103 · median -54
- Gold at 20 min · rank 66 of 100 among ADC+33 · median -85
- Absorbs damage · rank 38 of 100 among ADC334 · median 361
- Plays teamfights · rank 27 of 100 among ADC54% · median 56%
- Takes its kills in duels · rank 86 of 100 among ADC21% · median 19%
- Lets allies carry kills · rank 77 of 100 among ADCrank 77 of 100
- Crowd control (CC) · rank 86 of 100 among ADC1 · median 0.6
- Team damage · rank 44 of 100 among ADC22% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+0.4%2,692 picks of 672,399ban 6.5% · patches 16.19 to 16.21
- Amateur tournaments0.5%46 picks of 9,366ban 4.9% · patches 16.19 to 16.21
- Pro0.5%10 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
6.7% on 16.21Within the series
Fearless series only · as ADC- 1.1%G121 games of 1,918
- 1.4%G226 games of 1,918
- 1.6%G3+10 games of 632
Not enough series yet: published from 30.

