Tournament presence · pick + ban
8.3%#95 of 173 champions
Pick
6.2%picked in 163 of 2,644 games
Ban
2.1%42 bans over 1,958 games, against 0.1% in soloQ
Win rate as Jungle49.4% between 40.2% and 58.6% over 77 gamesSoloQ 51.4%: no clear gap
Median length28.9 minsoloQ 28.4 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.3%
    1.4% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.3%
    SoloQ
    0.1%
    2.3% ban rate in amateur play over 1,329 games, against 0.1% in soloQ over 82,299 games.
  • RunesAftershock instead of First Strike
    Amateur
    59%
    SoloQ
    48%
    Played in 59% of amateur games; soloQ sticks to First Strike (48%).

Not enough games to judge: core.

02 — How to play it

How to play it?

First Strike, then Liandry's Torment, Unending Despair, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike48% · 733
≠ Amateur: Aftershock instead of First Strike. 59% · 81 games
SpellsFlash + Smite99% · 1,497
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 51 games
Core (3 legendaries)8% · 36
8%of soloQ games
  1. Liandry's Torment
  2. Unending Despair
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 99% of junglers.

  1. Plays teamfightstop1%58% · junglers: 52%
  2. Crowd control (CC)top1%1.9 · junglers: 0.7
  3. Lets allies carry killstop8%rank 92 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other junglers

  • Damage in mid game
  • Map pressure
  • Absorbs damage
  • Team damage
  • Jungle farm

What it is not

  • Few duels
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 21 in lane, 64 in mid game and 87 in late game, out of 100 junglers.

344-40 vs 383
828+32 vs 796
1,200+144 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Maokaijunglers

Gold vs. direct opponent

At 20 min, behind 97% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 21 of 100 among junglers344 · median 383
  • Damage in mid game · rank 64 of 100 among junglers828 · median 796
  • Damage in late game · rank 87 of 100 among junglers1,200 · median 1,056
  • Gold at 15 min · rank 5 of 100 among junglers-467 · median +6
  • Gold at 20 min · rank 3 of 100 among junglers-768 · median +64
  • Map pressure · rank 37 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 58 of 100 among junglers895 · median 855
  • Plays teamfights · rank 99 of 100 among junglers58% · median 52%
  • Takes its kills in duels · rank 2 of 100 among junglers12% · median 20%
  • Lets allies carry kills · rank 92 of 100 among junglersrank 92 of 100
  • Crowd control (CC) · rank 99 of 100 among junglers1.9 · median 0.7
  • Team damage · rank 49 of 100 among junglers17% · median 17%
  • Jungle farm · rank 25 of 100 among junglers63 · median 66
  • Invade · rank 18 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
Jungle5 champions
  • Wukong15 games
    —SoloQ: 63.6% · 77 g
  • Jarvan IV8 games
    —SoloQ: 58.9% · 56 g
  • Shyvana6 games
    —SoloQ: 52.3% · 44 g
  • Sylas6 games
    —SoloQ: 36.5% · 63 g
  • Xin Zhao5 games
    —SoloQ: — · 18 g
Mid5 champions
  • Syndra9 games
    —SoloQ: 47.5% · 59 g
  • Ahri8 games
    —SoloQ: 58.3% · 72 g
  • Orianna6 games
    —SoloQ: — · 27 g
  • Viktor6 games
    —SoloQ: 52.9% · 85 g
  • Aurora5 games
    —SoloQ: — · 23 g
ADC6 champions
  • Caitlyn8 games
    —SoloQ: 54.9% · 91 g
  • Yunara7 games
    —SoloQ: 51.3% · 115 g
  • Ashe6 games
    —SoloQ: 39.0% · 41 g
  • Jinx6 games
    —SoloQ: 47.4% · 116 g
  • Tristana6 games
    —SoloQ: 47.1% · 70 g
Support5 champions
  • Leona12 games
    —SoloQ: 44.8% · 67 g
  • Nautilus10 games
    —SoloQ: 52.1% · 71 g
  • Lulu7 games
    —SoloQ: 57.7% · 78 g
  • Seraphine5 games
    —SoloQ: 39.2% · 51 g
  • Thresh5 games
    —SoloQ: 53.1% · 96 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%1,248 picks of 431,269ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments1.4%50 picks of 3,686ban 2.3% · patches 16.19 to 16.21
  • Pro2.8%62 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.9%G121 games of 733
  • 3.0%G222 games of 733
  • 1.6%G3+5 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.