Tournament presence · pick + ban
6.3%#108 of 173 champions
Pick
5.1%picked in 923 of 18,058 games
Ban
1.2%204 bans over 17,111 games, against 0.2% in soloQ
Win rate as Jungle48.9% between 44.3% and 53.5% over 319 gamesSoloQ 48.6%: no clear gap
Median length29.1 minsoloQ 26.4 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.7%
    SoloQ
    0.3%
    0.7% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.1%
    SoloQ
    0.2%
    1.1% ban rate in amateur play over 10,152 games, against 0.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.4 min
    Median of 29.1 min in amateur play, against 26.4 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Liandry's Torment, Bloodletter's Curse, and Protoplasm Harness: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike61% · 1,352
Same in amateur play
SpellsFlash + Smite100% · 2,217
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 51 games
Core (3 legendaries)12% · 56
12%of soloQ games
  1. Liandry's Torment
  2. Bloodletter's Curse
  3. Protoplasm Harness
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 99% of junglers.

  1. Plays teamfightstop1%58% · junglers: 52%
  2. Crowd control (CC)top1%1.9 · junglers: 0.7
  3. Lets allies carry killstop8%rank 92 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other junglers

  • Damage in mid game
  • Map pressure
  • Absorbs damage
  • Team damage
  • Jungle farm

What it is not

  • Few duels
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 21 in lane, 64 in mid game and 87 in late game, out of 100 junglers.

344-40 vs 383
828+32 vs 796
1,200+144 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Maokaijunglers

Gold vs. direct opponent

At 20 min, behind 97% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 21 of 100 among junglers344 · median 383
  • Damage in mid game · rank 64 of 100 among junglers828 · median 796
  • Damage in late game · rank 87 of 100 among junglers1,200 · median 1,056
  • Gold at 15 min · rank 5 of 100 among junglers-467 · median +6
  • Gold at 20 min · rank 3 of 100 among junglers-768 · median +64
  • Map pressure · rank 37 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 58 of 100 among junglers895 · median 855
  • Plays teamfights · rank 99 of 100 among junglers58% · median 52%
  • Takes its kills in duels · rank 2 of 100 among junglers12% · median 20%
  • Lets allies carry kills · rank 92 of 100 among junglersrank 92 of 100
  • Crowd control (CC) · rank 99 of 100 among junglers1.9 · median 0.7
  • Team damage · rank 49 of 100 among junglers17% · median 17%
  • Jungle farm · rank 25 of 100 among junglers63 · median 66
  • Invade · rank 18 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal65.6% · expected 53.3% · 32 g+12.3 ptSoloQ -3.7
Yunara51.6% · expected 46.4% · 31 g+5.2 ptSoloQ +0.1
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa60.0% · expected 49.2% · 30 g+10.8 ptSoloQ -0.1
Caitlyn56.3% · expected 50.8% · 32 g+5.5 ptSoloQ +9.2
Supportgap to expected
Lulu48.4% · expected 46.5% · 31 g+1.9 ptSoloQ -4.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Olaf17 games
    —SoloQ: 44.6% · 65 g
  • Ornn17 games
    —SoloQ: — · 20 g
  • Sion17 games
    —SoloQ: — · 22 g
  • Renekton16 games
    —SoloQ: 51.5% · 68 g
  • K'Sante14 games
    —SoloQ: 48.5% · 68 g
Jungle16 champions
  • Lee Sin30 games
    23.3%gap -26.9 ptsSoloQ: 44.0% · 293 g
  • Vi22 games
    —SoloQ: 49.3% · 71 g
  • Wukong21 games
    —SoloQ: 56.7% · 60 g
  • Sylas21 games
    —SoloQ: 43.4% · 113 g
  • Sejuani17 games
    —SoloQ: — · 18 g
Mid18 champions
  • Viktor27 games
    —SoloQ: 44.8% · 134 g
  • Ahri21 games
    —SoloQ: 46.9% · 64 g
  • Orianna17 games
    —SoloQ: 47.4% · 57 g
  • Syndra15 games
    —SoloQ: 49.4% · 81 g
  • Sylas13 games
    —SoloQ: 40.0% · 110 g
ADC16 champions
  • Ezreal32 games
    65.6%gap +12.3 ptsSoloQ: 48.6% · 146 g
  • Yunara31 games
    51.6%gap +5.2 ptsSoloQ: 48.2% · 197 g
  • Kai'Sa29 games
    —SoloQ: 48.3% · 261 g
  • Caitlyn25 games
    —SoloQ: 55.2% · 143 g
  • Jhin25 games
    —SoloQ: 50.9% · 230 g
Support15 champions
  • Braum31 games
    35.5%gap -11.2 ptsSoloQ: 45.7% · 81 g
  • Nautilus30 games
    46.7%gap -3.8 ptsSoloQ: 50.4% · 141 g
  • Leona28 games
    —SoloQ: 40.8% · 98 g
  • Lulu28 games
    —SoloQ: 54.6% · 174 g
  • Thresh27 games
    —SoloQ: 46.7% · 184 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%1,885 picks of 609,386ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.7%161 picks of 21,472ban 1.1% · patches 16.19 to 16.21
  • Pro2.8%62 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.6%G166 games of 4,080
  • 1.8%G272 games of 4,082
  • 2.8%G3+50 games of 1,756
Once picked, the series moves on toIn G2, over 66 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.