Tournament presence · pick + ban
29.3%#12 of 173 champions
Pick
11.3%picked in 2,048 of 18,058 games
Ban
18.0%3,079 bans over 17,111 games, against 9.7% in soloQ
Win rate as Mid47.2% between 42.4% and 52.1% over 286 gamesSoloQ 49.4%: no clear gap
Median length28.3 minsoloQ 25.9 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    0.8%
    SoloQ
    0.3%
    0.8% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    18.5%
    SoloQ
    9.7%
    18.5% ban rate in amateur play over 10,152 games, against 9.7% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.3 min
    SoloQ
    25.9 min
    Median of 28.3 min in amateur play, against 25.9 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Malignance, Stormsurge, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet82% · 1,767
Same in amateur play
SpellsFlash + Teleport67% · 1,425
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 84% · 90 games
Core (3 legendaries)11% · 46
11%of soloQ games
  1. Malignance
  2. Stormsurge
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%1,856 picks of 609,385ban 9.7% · patches 16.19 to 16.21
  • Amateur tournaments0.8%170 picks of 21,472ban 18.5% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

27.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.2%G149 games of 4,080
  • 1.7%G270 games of 4,082
  • 1.5%G3+27 games of 1,756
Once picked, the series moves on toIn G2, over 49 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.