Champion sheet · Top

Malphite

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
20.8%#25 of 173 champions
Pick
10.5%picked in 682 of 6,486 games
Ban
10.3%334 bans over 3,246 games, against 16.9% in soloQ
Win rate as Top43.7% between 40.4% and 47.1% over 588 gamesSoloQ 50.9%: clear gap
Median length28.7 minsoloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    43.7%
    SoloQ
    50.9%
    43.7% win rate in amateur play over 588 games, against 50.9% in soloQ over 25,250 games.
  • DraftPicked more often in amateur play
    Amateur
    4.7%
    SoloQ
    3.3%
    4.7% of the role's picks in amateur play, against 3.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    10.7%
    SoloQ
    16.9%
    10.7% ban rate in amateur play over 1,886 games, against 16.9% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.7 min
    Median of 28.7 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Sunfire Aegis, Frozen Heart, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet71% · 17,945
Same in amateur play
SpellsFlash + Teleport80% · 20,100
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 77% · 46 games
Core (3 legendaries)8% · 405
8%of soloQ games
  1. Sunfire Aegis
  2. Frozen Heart
  3. Kaenic Rookern
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 98% of top laners.

  1. Absorbs damagetop2%1,798 · top laners: 970
  2. Lets allies carry killstop6%rank 94 of 100
  3. Plays teamfightstop8%59% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Damage in mid game
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 82 in lane, 43 in mid game and 14 in late game, out of 100 top laners.

665+66 vs 599
848-20 vs 868
953-127 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Malphitetop laners

Gold vs. direct opponent

At 20 min, behind 96% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 82 of 100 among top laners665 · median 599
  • Damage in mid game · rank 43 of 100 among top laners848 · median 868
  • Damage in late game · rank 14 of 100 among top laners953 · median 1,079
  • Gold at 15 min · rank 4 of 100 among top laners-691 · median +119
  • Gold at 20 min · rank 4 of 100 among top laners-1,025 · median +100
  • Absorbs damage · rank 98 of 100 among top laners1,798 · median 970
  • Plays teamfights · rank 93 of 100 among top laners59% · median 53%
  • Takes its kills in duels · rank 9 of 100 among top laners21% · median 28%
  • Lets allies carry kills · rank 94 of 100 among top lanersrank 94 of 100
  • Crowd control (CC) · rank 76 of 100 among top laners1.1 · median 0.8
  • Team damage · rank 38 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Gnar52.1% · expected 45.4% · 48 g+6.7 ptSoloQ +3.9
Junglegap to expected
Jarvan IV52.4% · expected 44.4% · 42 g+8.0 ptSoloQ -2.1
Vi51.6% · expected 43.2% · 31 g+8.4 ptSoloQ +5.0
Midgap to expected
Ahri47.1% · expected 44.2% · 51 g+2.8 ptSoloQ -0.9
ADCgap to expected
Caitlyn51.4% · expected 42.5% · 35 g+8.9 ptSoloQ -1.0
Tristana47.5% · expected 40.4% · 40 g+7.1 ptSoloQ +3.4
Yunara42.6% · expected 41.4% · 47 g+1.1 ptSoloQ +1.1
Ashe45.7% · expected 45.3% · 35 g+0.4 ptSoloQ -2.6
Supportgap to expected
Lulu55.1% · expected 46.4% · 49 g+8.7 ptSoloQ +2.6
Karma54.8% · expected 45.6% · 31 g+9.2 ptSoloQ -0.8
Braum51.2% · expected 44.5% · 43 g+6.7 ptSoloQ -0.4

With

Junglegap to expected
Xin Zhao50.0% · expected 43.1% · 30 g+6.9 ptSoloQ +1.7
Wukong44.4% · expected 43.4% · 72 g+1.0 ptSoloQ +2.5
Midgap to expected
Viktor51.9% · expected 44.2% · 54 g+7.7 ptSoloQ +1.1
Ahri46.3% · expected 42.9% · 41 g+3.4 ptSoloQ +0.6
Syndra46.3% · expected 44.4% · 54 g+1.9 ptSoloQ -0.1
ADCgap to expected
Kai'Sa51.5% · expected 40.7% · 33 g+10.8 ptSoloQ -2.5
Supportgap to expected
Braum47.5% · expected 42.7% · 40 g+4.8 ptSoloQ -1.8
Milio47.4% · expected 43.3% · 38 g+4.1 ptSoloQ -1.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Gnar48 games
    52.1%gap +6.7 ptsSoloQ: 56.3% · 881 g
  • Sylas29 games
    —SoloQ: 43.0% · 1,313 g
  • Ambessa28 games
    —SoloQ: 53.3% · 544 g
  • Renekton22 games
    —SoloQ: 53.8% · 502 g
  • Sion22 games
    —SoloQ: 48.5% · 485 g
Jungle19 champions
  • Wukong67 games
    32.8%gap -10.9 ptsSoloQ: 48.7% · 1,030 g
  • Jarvan IV42 games
    52.4%gap +8.0 ptsSoloQ: 49.2% · 959 g
  • Xin Zhao37 games
    40.5%gap -3.5 ptsSoloQ: 49.3% · 302 g
  • Vi31 games
    51.6%gap +8.4 ptsSoloQ: 57.6% · 415 g
  • Sejuani24 games
    —SoloQ: 45.4% · 238 g
Mid20 champions
  • Ahri51 games
    47.1%gap +2.8 ptsSoloQ: 48.6% · 1,336 g
  • Viktor47 games
    36.2%gap -6.8 ptsSoloQ: 54.0% · 932 g
  • Syndra46 games
    41.3%gap -1.4 ptsSoloQ: 54.7% · 1,182 g
  • Orianna41 games
    39.0%gap -4.6 ptsSoloQ: 54.7% · 430 g
  • Xerath18 games
    —SoloQ: 50.2% · 430 g
ADC17 champions
  • Yunara47 games
    42.6%gap +1.1 ptsSoloQ: 51.8% · 1,998 g
  • Jinx44 games
    40.9%gap -4.7 ptsSoloQ: 50.7% · 1,763 g
  • Tristana40 games
    47.5%gap +7.1 ptsSoloQ: 52.4% · 1,538 g
  • Ashe35 games
    45.7%gap +0.4 ptsSoloQ: 48.5% · 615 g
  • Caitlyn35 games
    51.4%gap +8.9 ptsSoloQ: 51.0% · 1,391 g
Support17 champions
  • Lulu49 games
    55.1%gap +8.7 ptsSoloQ: 53.1% · 1,904 g
  • Braum43 games
    51.2%gap +6.7 ptsSoloQ: 48.7% · 871 g
  • Nautilus38 games
    28.9%gap -11.1 ptsSoloQ: 52.0% · 1,384 g
  • Rakan32 games
    31.3%gap -9.6 ptsSoloQ: 49.2% · 734 g
  • Karma31 games
    54.8%gap +9.2 ptsSoloQ: 51.7% · 946 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%22,017 picks of 672,391ban 16.9% · patches 16.19 to 16.21
  • Amateur tournaments4.7%437 picks of 9,366ban 10.7% · patches 16.19 to 16.21
  • Pro0.9%19 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

27.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 8.2%G1158 games of 1,918
  • 9.5%G2182 games of 1,918
  • 9.3%G3+59 games of 632
Once picked, the series moves on toIn G2, over 158 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.