Champion sheet · Top

Malphite

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
29.3%#12 of 173 champions
Pick
11.3%picked in 2,047 of 18,053 games
Ban
18.0%3,078 bans over 17,107 games, against 9.7% in soloQ
Win rate as Top51.5% between 49.4% and 53.5% over 1,624 gamesSoloQ 51.5%: no clear gap
Median length29.1 minsoloQ 26.2 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    4.6%
    SoloQ
    3.0%
    4.6% of the role's picks in amateur play, against 3.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    18.5%
    SoloQ
    9.7%
    18.5% ban rate in amateur play over 10,152 games, against 9.7% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.2 min
    Median of 29.1 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Sunfire Aegis, Frozen Heart, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet70% · 14,370
Same in amateur play
SpellsFlash + Teleport79% · 16,176
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 44 games
Core (3 legendaries)9% · 283
9%of soloQ games
  1. Sunfire Aegis
  2. Frozen Heart
  3. Jak'Sho, The Protean
Amateur: Sunfire Aegis, Frozen Heart, Kaenic Rookern (9%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Takes its kills in duels (rank 72).

  1. Its most marked traitTakes its kills in duelstop28%32% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Absorbs damage
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Few teamfights
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 81% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 19 of 100 among top laners-328 · median +119
  • Gold at 20 min · rank 19 of 100 among top laners-509 · median +100
  • Absorbs damage · rank 38 of 100 among top laners813 · median 970
  • Plays teamfights · rank 24 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 72 of 100 among top laners32% · median 28%
  • Crowd control (CC) · rank 63 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 16 of 100 among top laners17% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
Jungle2 champions
  • Lee Sin7 games
    —SoloQ: 51.0% · 2,515 g
  • Vi5 games
    —SoloQ: 54.6% · 613 g
Mid2 champions
  • Orianna6 games
    —SoloQ: 47.7% · 440 g
  • Viktor5 games
    —SoloQ: 53.5% · 1,106 g
ADC2 champions
  • Jinx6 games
    —SoloQ: 52.2% · 1,280 g
  • Ezreal5 games
    —SoloQ: 54.0% · 1,369 g
Support2 champions
  • Lulu9 games
    —SoloQ: 53.5% · 1,714 g
  • Thresh5 games
    —SoloQ: 48.9% · 1,683 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%18,054 picks of 609,383ban 9.7% · patches 16.19 to 16.21
  • Amateur tournaments4.6%987 picks of 21,472ban 18.5% · patches 16.19 to 16.21
  • Pro0.9%19 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

27.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 8.4%G1343 games of 4,078
  • 8.9%G2364 games of 4,080
  • 9.1%G3+159 games of 1,756
Once picked, the series moves on toIn G2, over 343 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.