Champion sheet · Top

Malphite

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
20.7%#23 of 173 champions
Pick
9.3%picked in 245 of 2,644 games
Ban
11.4%224 bans over 1,958 games, against 16.7% in soloQ
Win rate as Top50.3% between 44.4% and 56.1% over 193 gamesSoloQ 50.9%: no clear gap
Median length29.1 minsoloQ 28 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned less often in amateur play
    Amateur
    11.6%
    SoloQ
    16.7%
    11.6% ban rate in amateur play over 1,329 games, against 16.7% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    28 min
    Median of 29.1 min in amateur play, against 28 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Sunfire Aegis, Frozen Heart, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet70% · 11,769
Same in amateur play
SpellsFlash + Teleport77% · 12,935
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 73% · 172 games
Core (3 legendaries)8% · 293
8%of soloQ games
  1. Sunfire Aegis
  2. Frozen Heart
  3. Kaenic Rookern
Amateur: Sunfire Aegis, Kaenic Rookern, Jak'Sho, The Protean (10%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 98% of top laners.

  1. Absorbs damagetop2%1,798 · top laners: 970
  2. Lets allies carry killstop6%rank 94 of 100
  3. Plays teamfightstop8%59% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Damage in mid game
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 82 in lane, 43 in mid game and 14 in late game, out of 100 top laners.

665+66 vs 599
848-20 vs 868
953-127 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Malphitetop laners

Gold vs. direct opponent

At 20 min, behind 96% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 82 of 100 among top laners665 · median 599
  • Damage in mid game · rank 43 of 100 among top laners848 · median 868
  • Damage in late game · rank 14 of 100 among top laners953 · median 1,079
  • Gold at 15 min · rank 4 of 100 among top laners-691 · median +119
  • Gold at 20 min · rank 4 of 100 among top laners-1,025 · median +100
  • Absorbs damage · rank 98 of 100 among top laners1,798 · median 970
  • Plays teamfights · rank 93 of 100 among top laners59% · median 53%
  • Takes its kills in duels · rank 9 of 100 among top laners21% · median 28%
  • Lets allies carry kills · rank 94 of 100 among top lanersrank 94 of 100
  • Crowd control (CC) · rank 76 of 100 among top laners1.1 · median 0.8
  • Team damage · rank 38 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top9 champions
  • Gnar22 games
    —SoloQ: 60.3% · 438 g
  • Ambessa14 games
    —SoloQ: 53.5% · 372 g
  • Renekton14 games
    —SoloQ: 48.9% · 317 g
  • Aatrox13 games
    —SoloQ: 52.6% · 492 g
  • Mordekaiser11 games
    —SoloQ: 44.1% · 431 g
Jungle9 champions
  • Jarvan IV19 games
    —SoloQ: 55.5% · 532 g
  • Wukong16 games
    —SoloQ: 49.1% · 780 g
  • Vi12 games
    —SoloQ: 56.8% · 266 g
  • Nocturne9 games
    —SoloQ: 53.4% · 266 g
  • Skarner9 games
    —SoloQ: 44.6% · 112 g
Mid12 champions
  • Syndra21 games
    —SoloQ: 54.9% · 607 g
  • Viktor17 games
    —SoloQ: 49.3% · 710 g
  • Ahri14 games
    —SoloQ: 51.8% · 743 g
  • Aurora7 games
    —SoloQ: 55.2% · 241 g
  • Hwei7 games
    —SoloQ: 52.1% · 307 g
ADC12 champions
  • Caitlyn18 games
    —SoloQ: 55.0% · 905 g
  • Ashe15 games
    —SoloQ: 50.8% · 535 g
  • Yunara15 games
    —SoloQ: 53.2% · 1,239 g
  • Jhin13 games
    —SoloQ: 48.7% · 1,494 g
  • Jinx12 games
    —SoloQ: 52.9% · 1,484 g
Support13 champions
  • Lulu20 games
    —SoloQ: 51.4% · 1,057 g
  • Nautilus18 games
    —SoloQ: 54.5% · 824 g
  • Seraphine11 games
    —SoloQ: 51.7% · 515 g
  • Braum10 games
    —SoloQ: 55.0% · 511 g
  • Karma10 games
    —SoloQ: 53.8% · 528 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%14,391 picks of 431,266ban 16.7% · patches 16.19 to 16.21
  • Amateur tournaments3.7%135 picks of 3,686ban 11.6% · patches 16.19 to 16.21
  • Pro0.9%19 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

27.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 8.0%G159 games of 733
  • 7.2%G253 games of 733
  • 5.4%G3+17 games of 316
Once picked, the series moves on toIn G2, over 59 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.