Champion sheet · ADC

Lucian

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
17.0%#38 of 173 champions
Pick
9.9%picked in 262 of 2,644 games
Ban
7.1%139 bans over 1,958 games, against 1.8% in soloQ
Win rate as ADC49.6% between 44.5% and 54.8% over 252 gamesSoloQ 48.8%: no clear gap
Median length29.6 minsoloQ 28 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftBanned more often in amateur play
    Amateur
    5.9%
    SoloQ
    1.8%
    5.9% ban rate in amateur play over 1,329 games, against 1.8% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28 min
    Median of 29.6 min in amateur play, against 28 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Essence Reaver, Navori Flickerblade, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack96% · 18,710
Same in amateur play
SpellsFlash + Barrier71% · 13,715
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 277 games
Core (3 legendaries)34% · 3,759
34%of soloQ games
  1. Essence Reaver
  2. Navori Flickerblade
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of ADC.

  1. Team damagetop1%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Few teamfights
  • Little CC

Damage / min by phase · at equal gold

Rank 96 in lane, 71 in mid game and 72 in late game, out of 100 ADC.

619+95 vs 525
1,002+87 vs 915
1,438+72 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
LucianADC

Gold vs. direct opponent

At 20 min, ahead of 89% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among ADC619 · median 525
  • Damage in mid game · rank 71 of 100 among ADC1,002 · median 915
  • Damage in late game · rank 72 of 100 among ADC1,438 · median 1,366
  • Gold at 15 min · rank 95 of 100 among ADC+356 · median -54
  • Gold at 20 min · rank 89 of 100 among ADC+418 · median -85
  • Absorbs damage · rank 82 of 100 among ADC465 · median 361
  • Plays teamfights · rank 13 of 100 among ADC53% · median 56%
  • Takes its kills in duels · rank 64 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 26 of 100 among ADCrank 26 of 100
  • Crowd control (CC) · rank 7 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 100 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ashe50.0% · expected 45.5% · 34 g+4.5 ptSoloQ +1.9
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra61.5% · expected 53.1% · 39 g+8.4 ptSoloQ +1.0
Supportgap to expected
Milio46.1% · expected 44.6% · 154 g+1.5 ptSoloQ +0.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn20 games
    —SoloQ: 49.8% · 478 g
  • K'Sante13 games
    —SoloQ: 49.9% · 353 g
  • Aatrox12 games
    —SoloQ: 50.3% · 541 g
  • Renekton11 games
    —SoloQ: 52.4% · 548 g
  • Sett11 games
    —SoloQ: 47.7% · 371 g
Jungle16 champions
  • Wukong23 games
    —SoloQ: 44.5% · 806 g
  • Xin Zhao22 games
    —SoloQ: 47.8% · 207 g
  • Jarvan IV15 games
    —SoloQ: 52.4% · 622 g
  • Vi15 games
    —SoloQ: 54.1% · 292 g
  • Qiyana12 games
    —SoloQ: 50.7% · 663 g
Mid16 champions
  • Syndra25 games
    —SoloQ: 50.1% · 780 g
  • Viktor18 games
    —SoloQ: 49.9% · 940 g
  • Orianna15 games
    —SoloQ: 53.1% · 335 g
  • Aurora14 games
    —SoloQ: 56.2% · 283 g
  • Ahri12 games
    —SoloQ: 48.5% · 894 g
ADC16 champions
  • Yunara36 games
    38.9%gap -9.1 ptsSoloQ: 46.2% · 1,560 g
  • Ashe34 games
    50.0%gap +4.5 ptsSoloQ: 51.5% · 582 g
  • Jinx20 games
    —SoloQ: 46.2% · 1,627 g
  • Ezreal18 games
    —SoloQ: 50.2% · 981 g
  • Caitlyn16 games
    —SoloQ: 49.2% · 1,055 g
Support15 champions
  • Lulu35 games
    42.9%gap -10.0 ptsSoloQ: 49.2% · 1,218 g
  • Seraphine28 games
    —SoloQ: 51.0% · 612 g
  • Nautilus23 games
    —SoloQ: 48.3% · 1,040 g
  • Karma20 games
    —SoloQ: 51.0% · 718 g
  • Rakan12 games
    —SoloQ: 47.1% · 473 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.8%16,496 picks of 431,271ban 1.8% · patches 16.19 to 16.21
  • Amateur tournaments4.3%160 picks of 3,686ban 5.9% · patches 16.19 to 16.21
  • Pro11.5%253 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 10.1%G174 games of 733
  • 9.3%G268 games of 733
  • 9.5%G3+30 games of 316
Once picked, the series moves on toIn G2, over 74 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.