Tournament presence · pick + ban
20.0%#30 of 173 champions
Pick
12.1%picked in 2,176 of 18,053 games
Ban
7.9%1,358 bans over 17,107 games, against 5.0% in soloQ
Win rate as Mid49.1% between 41.4% and 56.9% over 110 gamesSoloQ 41.3%: no clear gap
Median length29.3 minsoloQ 25.8 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.7%
    0.5% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.1%
    SoloQ
    5.0%
    6.1% ban rate in amateur play over 10,152 games, against 5.0% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    25.8 min
    Median of 29.3 min in amateur play, against 25.8 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Essence Reaver, Navori Flickerblade, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack90% · 4,046
Same in amateur play
SpellsFlash + Ignite34% · 1,506
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 90 games
Core (3 legendaries)28% · 515
28%of soloQ games
  1. Essence Reaver
  2. Navori Flickerblade
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other mid laners; the most marked: Gold at 15 min (rank 98).

  1. Its most marked traitGold at 15 mintop2%+564 · mid laners: +25

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

Nothing above mid laners.

Like other mid laners

  • Takes its kills in duels
  • Team damage

What it is not

  • Little map pressure
  • Few teamfights
  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 93% of mid laners against the direct opponent.

mid laners
3.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 98 of 100 among mid laners+564 · median +25
  • Gold at 20 min · rank 93 of 100 among mid laners+672 · median +71
  • Map pressure · rank 25 of 100 among mid laners3.2 · median 3.2
  • Absorbs damage · rank 17 of 100 among mid laners337 · median 489
  • Plays teamfights · rank 20 of 100 among mid laners51% · median 55%
  • Takes its kills in duels · rank 74 of 100 among mid laners27% · median 23%
  • Crowd control (CC) · rank 1 of 100 among mid laners0 · median 0.7
  • Team damage · rank 32 of 100 among mid laners18% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Dr. Mundo8 games
    —SoloQ: 34.3% · 70 g
  • Ambessa7 games
    —SoloQ: 36.6% · 134 g
  • Aatrox5 games
    —SoloQ: 43.0% · 121 g
  • Gragas5 games
    —SoloQ: 44.6% · 56 g
  • K'Sante5 games
    —SoloQ: 49.1% · 167 g
Jungle5 champions
  • Lee Sin14 games
    —SoloQ: 41.3% · 542 g
  • Jarvan IV11 games
    —SoloQ: 43.6% · 165 g
  • Vi11 games
    —SoloQ: 42.2% · 109 g
  • Sylas7 games
    —SoloQ: 40.4% · 178 g
  • Viego5 games
    —SoloQ: 45.8% · 144 g
Mid4 champions
  • Viktor10 games
    —SoloQ: 40.2% · 266 g
  • Ahri8 games
    —SoloQ: 48.6% · 109 g
  • Galio7 games
    —SoloQ: 43.4% · 281 g
  • Syndra6 games
    —SoloQ: 42.3% · 196 g
ADC11 champions
  • Ezreal11 games
    —SoloQ: 46.8% · 301 g
  • Yunara10 games
    —SoloQ: 34.7% · 375 g
  • Aphelios8 games
    —SoloQ: 40.7% · 359 g
  • Jinx8 games
    —SoloQ: 40.6% · 261 g
  • Sivir8 games
    —SoloQ: 42.6% · 61 g
Support11 champions
  • Blitzcrank9 games
    —SoloQ: 36.3% · 223 g
  • Lulu8 games
    —SoloQ: 38.2% · 390 g
  • Nautilus8 games
    —SoloQ: 38.0% · 334 g
  • Thresh8 games
    —SoloQ: 45.0% · 382 g
  • Braum7 games
    —SoloQ: 36.1% · 119 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,362 picks of 609,385ban 5.0% · patches 16.19 to 16.21
  • Amateur tournaments0.5%106 picks of 21,472ban 6.1% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.3%G112 games of 4,078
  • 0.6%G224 games of 4,080
  • 0.8%G3+14 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.