Champion sheet · ADC

Lucian

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
13.3%#54 of 173 champions
Pick
8.4%picked in 545 of 6,487 games
Ban
4.9%159 bans over 3,246 games, against 0.8% in soloQ
Win rate as ADC50.1% between 46.5% and 53.7% over 519 gamesSoloQ 49.3%: no clear gap
Median length29.2 minsoloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    4.0%
    SoloQ
    3.3%
    4.0% of the role's picks in amateur play, against 3.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.7%
    SoloQ
    0.8%
    4.7% ban rate in amateur play over 1,886 games, against 0.8% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.7 min
    Median of 29.2 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Essence Reaver, Navori Flickerblade, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack97% · 24,296
Same in amateur play
SpellsFlash + Barrier72% · 18,151
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 76 games
Core (3 legendaries)36% · 5,101
36%of soloQ games
  1. Essence Reaver
  2. Navori Flickerblade
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of ADC.

  1. Team damagetop1%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Few teamfights
  • Little CC

Damage / min by phase · at equal gold

Rank 96 in lane, 71 in mid game and 72 in late game, out of 100 ADC.

619+95 vs 525
1,002+87 vs 915
1,438+72 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
LucianADC

Gold vs. direct opponent

At 20 min, ahead of 89% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among ADC619 · median 525
  • Damage in mid game · rank 71 of 100 among ADC1,002 · median 915
  • Damage in late game · rank 72 of 100 among ADC1,438 · median 1,366
  • Gold at 15 min · rank 95 of 100 among ADC+356 · median -54
  • Gold at 20 min · rank 89 of 100 among ADC+418 · median -85
  • Absorbs damage · rank 82 of 100 among ADC465 · median 361
  • Plays teamfights · rank 13 of 100 among ADC53% · median 56%
  • Takes its kills in duels · rank 64 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 26 of 100 among ADCrank 26 of 100
  • Crowd control (CC) · rank 7 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 100 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Viktor in amateur play: +16.6 pts over 53 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Gnar61.3% · expected 51.9% · 31 g+9.4 ptSoloQ +2.5
Ornn52.8% · expected 52.1% · 53 g+0.7 ptSoloQ +0.5
Junglegap to expected
Jarvan IV55.8% · expected 50.9% · 52 g+4.9 ptSoloQ +2.1
Midgap to expected
Viktor66.0% · expected 49.5% · 53 g+16.6 ptSoloQ -0.6
Locke53.3% · expected 45.3% · 30 g+8.1 ptSoloQ -0.2
ADCgap to expected
Caitlyn58.3% · expected 49.0% · 36 g+9.3 ptSoloQ +1.5
Xayah53.3% · expected 50.3% · 45 g+3.0 ptSoloQ +1.6
Supportgap to expected
Rakan59.5% · expected 47.3% · 37 g+12.1 ptSoloQ +5.0
Karma58.7% · expected 52.1% · 46 g+6.6 ptSoloQ -0.7

With

Topgap to expected
K'Sante54.8% · expected 48.0% · 31 g+6.9 ptSoloQ -4.2
Junglegap to expected
Xin Zhao59.4% · expected 49.6% · 32 g+9.8 ptSoloQ -2.4
Wukong51.9% · expected 50.0% · 52 g+2.0 ptSoloQ +0.9
Vi53.1% · expected 50.5% · 32 g+2.6 ptSoloQ +1.4
Midgap to expected
Viktor59.6% · expected 50.7% · 47 g+8.9 ptSoloQ +1.4
Syndra58.1% · expected 51.0% · 62 g+7.1 ptSoloQ +0.6
Supportgap to expected
Milio52.1% · expected 49.8% · 334 g+2.3 ptSoloQ +0.8
Nami50.0% · expected 49.2% · 50 g+0.8 ptSoloQ +0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn53 games
    52.8%gap +0.7 ptsSoloQ: 48.8% · 683 g
  • Gnar31 games
    61.3%gap +9.4 ptsSoloQ: 53.4% · 562 g
  • K'Sante27 games
    —SoloQ: 53.2% · 513 g
  • Sion26 games
    —SoloQ: 50.7% · 471 g
  • Dr. Mundo25 games
    —SoloQ: 49.9% · 411 g
Jungle21 champions
  • Wukong70 games
    48.6%gap -1.7 ptsSoloQ: 46.9% · 945 g
  • Jarvan IV52 games
    55.8%gap +4.9 ptsSoloQ: 51.9% · 966 g
  • Xin Zhao44 games
    50.0%gap -0.6 ptsSoloQ: 51.7% · 323 g
  • Vi35 games
    40.0%gap -9.7 ptsSoloQ: 49.0% · 447 g
  • Skarner22 games
    —SoloQ: 42.3% · 279 g
Mid20 champions
  • Syndra53 games
    47.2%gap -2.1 ptsSoloQ: 48.2% · 1,169 g
  • Viktor53 games
    66.0%gap +16.6 ptsSoloQ: 49.2% · 1,073 g
  • Orianna45 games
    42.2%gap -7.9 ptsSoloQ: 50.2% · 530 g
  • Ahri40 games
    40.0%gap -10.7 ptsSoloQ: 50.0% · 1,385 g
  • Locke30 games
    53.3%gap +8.1 ptsSoloQ: 48.9% · 1,122 g
ADC18 champions
  • Yunara69 games
    42.0%gap -5.9 ptsSoloQ: 49.2% · 2,275 g
  • Ashe49 games
    51.0%gap -0.8 ptsSoloQ: 44.4% · 610 g
  • Xayah45 games
    53.3%gap +3.0 ptsSoloQ: 49.0% · 808 g
  • Jinx42 games
    40.5%gap -11.7 ptsSoloQ: 47.4% · 1,575 g
  • Caitlyn36 games
    58.3%gap +9.3 ptsSoloQ: 51.9% · 1,375 g
Support17 champions
  • Nautilus63 games
    41.3%gap -5.2 ptsSoloQ: 46.2% · 1,546 g
  • Lulu60 games
    48.3%gap -4.6 ptsSoloQ: 50.0% · 2,051 g
  • Karma46 games
    58.7%gap +6.6 ptsSoloQ: 50.2% · 1,132 g
  • Seraphine45 games
    48.9%gap -3.7 ptsSoloQ: 49.1% · 564 g
  • Rakan37 games
    59.5%gap +12.1 ptsSoloQ: 53.2% · 787 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%22,047 picks of 672,399ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments4.0%374 picks of 9,366ban 4.7% · patches 16.19 to 16.21
  • Pro11.5%253 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 6.9%G1133 games of 1,918
  • 9.1%G2174 games of 1,918
  • 9.0%G3+57 games of 632
Once picked, the series moves on toIn G2, over 133 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.