Tournament presence · pick + ban
21.2%#22 of 173 champions
Pick
7.6%picked in 201 of 2,644 games
Ban
13.6%266 bans over 1,958 games, against 30.3% in soloQ
Win rate as Mid47.3% between 41.4% and 53.3% over 188 gamesSoloQ 49.8%: no clear gap
Median length29.8 minsoloQ 27.7 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned less often in amateur play
    Amateur
    15.2%
    SoloQ
    30.3%
    15.2% ban rate in amateur play over 1,329 games, against 30.3% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    27.7 min
    Median of 29.8 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Lich Bane, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute87% · 16,226
Same in amateur play
SpellsFlash + Ignite87% · 16,211
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 182 games
Core (3 legendaries)24% · 2,045
24%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 98% of mid laners.

  1. Map pressuretop2%5.4 · mid laners: 3.2
  2. Takes its kills in duelstop6%29% · mid laners: 23%
  3. Team damagetop17%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Split-push

Like other mid laners

  • Damage in mid game
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 76 in lane, 26 in mid game and 20 in late game, out of 100 mid laners.

575+47 vs 528
850-49 vs 899
1,069-110 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Lockemid laners

Gold vs. direct opponent

At 20 min, ahead of 95% of mid laners against the direct opponent.

mid laners
5.4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 76 of 100 among mid laners575 · median 528
  • Damage in mid game · rank 26 of 100 among mid laners850 · median 899
  • Damage in late game · rank 20 of 100 among mid laners1,069 · median 1,179
  • Gold at 15 min · rank 97 of 100 among mid laners+544 · median +25
  • Gold at 20 min · rank 95 of 100 among mid laners+779 · median +71
  • Map pressure · rank 98 of 100 among mid laners5.4 · median 3.2
  • Absorbs damage · rank 58 of 100 among mid laners562 · median 489
  • Plays teamfights · rank 8 of 100 among mid laners49% · median 55%
  • Takes its kills in duels · rank 94 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 3 of 100 among mid lanersrank 3 of 100
  • Crowd control (CC) · rank 37 of 100 among mid laners0.5 · median 0.7
  • Team damage · rank 83 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Renekton15 games
    —SoloQ: 53.0% · 530 g
  • K'Sante13 games
    —SoloQ: 53.0% · 321 g
  • Ambessa10 games
    —SoloQ: 48.7% · 446 g
  • Ornn10 games
    —SoloQ: 48.3% · 453 g
  • Aatrox8 games
    —SoloQ: 48.2% · 591 g
Jungle14 champions
  • Wukong18 games
    —SoloQ: 49.7% · 706 g
  • Jarvan IV13 games
    —SoloQ: 55.0% · 620 g
  • Xin Zhao12 games
    —SoloQ: 55.9% · 220 g
  • Lee Sin11 games
    —SoloQ: 50.0% · 856 g
  • Nocturne11 games
    —SoloQ: 56.5% · 253 g
Mid10 champions
  • Syndra28 games
    —SoloQ: 53.3% · 931 g
  • Orianna25 games
    —SoloQ: 57.4% · 338 g
  • Viktor22 games
    —SoloQ: 53.1% · 928 g
  • Ahri12 games
    —SoloQ: 54.3% · 777 g
  • Galio8 games
    —SoloQ: 43.7% · 734 g
ADC16 champions
  • Yunara26 games
    —SoloQ: 49.5% · 1,357 g
  • Ezreal19 games
    —SoloQ: 55.6% · 895 g
  • Kai'Sa15 games
    —SoloQ: 51.4% · 1,187 g
  • Caitlyn14 games
    —SoloQ: 53.2% · 960 g
  • Jhin11 games
    —SoloQ: 48.0% · 1,749 g
Support14 champions
  • Lulu24 games
    —SoloQ: 48.7% · 1,015 g
  • Nautilus18 games
    —SoloQ: 53.4% · 892 g
  • Milio12 games
    —SoloQ: 52.6% · 483 g
  • Rakan12 games
    —SoloQ: 47.0% · 436 g
  • Rell11 games
    —SoloQ: 45.9% · 403 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.7%16,112 picks of 431,269ban 30.3% · patches 16.19 to 16.21
  • Amateur tournaments3.8%141 picks of 3,686ban 15.2% · patches 16.19 to 16.21
  • Pro4.7%103 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

26.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 7.1%G152 games of 733
  • 7.1%G252 games of 733
  • 6.6%G3+21 games of 316
Once picked, the series moves on toIn G2, over 52 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.