Tournament presence · pick + ban
23.3%#21 of 173 champions
Pick
6.8%picked in 1,234 of 18,058 games
Ban
16.5%2,823 bans over 17,111 games, against 44.6% in soloQ
Win rate as Jungle47.8% between 40.9% and 54.8% over 138 gamesSoloQ 46.8%: no clear gap
Median length29.7 minsoloQ 25.8 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.5%
    0.4% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    17.5%
    SoloQ
    44.6%
    17.5% ban rate in amateur play over 10,152 games, against 44.6% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    25.8 min
    Median of 29.7 min in amateur play, against 25.8 min in soloQ.
02 — How to play it

How to play it?

Dark Harvest, then Lich Bane, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest82% · 3,062
Same in amateur play
SpellsFlash + Smite100% · 3,715
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 68 games
Core (3 legendaries)48% · 811
48%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 100% of junglers.

  1. Map pressuretop1%6.4 · junglers: 4.7
  2. Takes its kills in duelstop12%27% · junglers: 20%
  3. Team damagetop20%20% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Crowd control (CC)
  • Invade

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 81 in lane, 52 in mid game and 32 in late game, out of 100 junglers.

408+24 vs 383
799+3 vs 796
972-84 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lockejunglers

Gold vs. direct opponent

At 20 min, ahead of 89% of junglers against the direct opponent.

junglers
6.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among junglers408 · median 383
  • Damage in mid game · rank 52 of 100 among junglers799 · median 796
  • Damage in late game · rank 32 of 100 among junglers972 · median 1,056
  • Gold at 15 min · rank 92 of 100 among junglers+422 · median +6
  • Gold at 20 min · rank 89 of 100 among junglers+544 · median +64
  • Map pressure · rank 100 of 100 among junglers6.4 · median 4.7
  • Absorbs damage · rank 26 of 100 among junglers576 · median 855
  • Plays teamfights · rank 6 of 100 among junglers45% · median 52%
  • Takes its kills in duels · rank 89 of 100 among junglers27% · median 20%
  • Lets allies carry kills · rank 17 of 100 among junglersrank 17 of 100
  • Crowd control (CC) · rank 25 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 81 of 100 among junglers20% · median 17%
  • Jungle farm · rank 15 of 100 among junglers62 · median 66
  • Invade · rank 70 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top11 champions
  • Malphite13 games
    —SoloQ: 46.9% · 98 g
  • Nasus8 games
    —SoloQ: 55.9% · 68 g
  • Aatrox7 games
    —SoloQ: 45.5% · 88 g
  • Ambessa7 games
    —SoloQ: 40.6% · 128 g
  • Ornn7 games
    —SoloQ: — · 23 g
Jungle8 champions
  • Jarvan IV13 games
    —SoloQ: 46.3% · 121 g
  • Lee Sin13 games
    —SoloQ: 46.7% · 394 g
  • Sylas11 games
    —SoloQ: 50.3% · 183 g
  • Vi9 games
    —SoloQ: 40.7% · 118 g
  • Xin Zhao7 games
    —SoloQ: 57.1% · 56 g
Mid9 champions
  • Akali13 games
    —SoloQ: 47.8% · 289 g
  • Ahri12 games
    —SoloQ: 45.5% · 99 g
  • Viktor9 games
    —SoloQ: 45.1% · 102 g
  • LeBlanc8 games
    —SoloQ: 42.0% · 112 g
  • Sylas8 games
    —SoloQ: 49.3% · 213 g
ADC13 champions
  • Ezreal12 games
    —SoloQ: 47.8% · 268 g
  • Lucian11 games
    —SoloQ: 51.3% · 156 g
  • Jhin10 games
    —SoloQ: 44.7% · 416 g
  • Jinx10 games
    —SoloQ: 49.8% · 223 g
  • Yunara10 games
    —SoloQ: 43.7% · 309 g
Support12 champions
  • Lulu18 games
    —SoloQ: 48.5% · 305 g
  • Nautilus16 games
    —SoloQ: 46.4% · 265 g
  • Thresh12 games
    —SoloQ: 47.5% · 303 g
  • Leona10 games
    —SoloQ: 47.2% · 159 g
  • Braum8 games
    —SoloQ: 46.6% · 103 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,281 picks of 609,386ban 44.6% · patches 16.19 to 16.21
  • Amateur tournaments0.4%84 picks of 21,472ban 17.5% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

26.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.7%G129 games of 4,080
  • 0.5%G221 games of 4,082
  • 0.6%G3+10 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.