Tournament presence · pick + ban
18.9%#33 of 173 champions
Pick
6.6%picked in 431 of 6,487 games
Ban
12.3%398 bans over 3,246 games, against 39.1% in soloQ
Win rate as Jungle— 10 wins over 22 games
Median length—soloQ 27.4 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.7%
    0.2% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    12.9%
    SoloQ
    39.1%
    12.9% ban rate in amateur play over 1,886 games, against 39.1% in soloQ over 129,307 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Dark Harvest, then Lich Bane, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest81% · 4,050
Same in amateur play
SpellsFlash + Smite99% · 4,976
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 68 games
Core (3 legendaries)19% · 582
19%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Zhonya's Hourglass
Amateur: Lich Bane, Shadowflame, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 100% of junglers.

  1. Map pressuretop1%6.4 · junglers: 4.7
  2. Takes its kills in duelstop12%27% · junglers: 20%
  3. Team damagetop20%20% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Crowd control (CC)
  • Invade

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 81 in lane, 52 in mid game and 32 in late game, out of 100 junglers.

408+24 vs 383
799+3 vs 796
972-84 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lockejunglers

Gold vs. direct opponent

At 20 min, ahead of 89% of junglers against the direct opponent.

junglers
6.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among junglers408 · median 383
  • Damage in mid game · rank 52 of 100 among junglers799 · median 796
  • Damage in late game · rank 32 of 100 among junglers972 · median 1,056
  • Gold at 15 min · rank 92 of 100 among junglers+422 · median +6
  • Gold at 20 min · rank 89 of 100 among junglers+544 · median +64
  • Map pressure · rank 100 of 100 among junglers6.4 · median 4.7
  • Absorbs damage · rank 26 of 100 among junglers576 · median 855
  • Plays teamfights · rank 6 of 100 among junglers45% · median 52%
  • Takes its kills in duels · rank 89 of 100 among junglers27% · median 20%
  • Lets allies carry kills · rank 17 of 100 among junglersrank 17 of 100
  • Crowd control (CC) · rank 25 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 81 of 100 among junglers20% · median 17%
  • Jungle farm · rank 15 of 100 among junglers62 · median 66
  • Invade · rank 70 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

ADCgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
ADC1 champion
  • Yunara5 games
    —SoloQ: 47.2% · 394 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,694 picks of 672,396ban 39.1% · patches 16.19 to 16.21
  • Amateur tournaments0.2%15 picks of 9,366ban 12.9% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

26.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.