Champion sheet · Mid

Lissandra

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
8.8%#92 of 173 champions
Pick
4.3%picked in 115 of 2,644 games
Ban
4.5%89 bans over 1,958 games, against 2.2% in soloQ
Win rate as Mid46.2% between 38.5% and 54.2% over 106 gamesSoloQ 50.7%: no clear gap
Median length29.3 minsoloQ 28 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    1.8%
    SoloQ
    2.2%
    1.8% of the role's picks in amateur play, against 2.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.0%
    SoloQ
    2.2%
    5.0% ban rate in amateur play over 1,329 games, against 2.2% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    28 min
    Median of 29.3 min in amateur play, against 28 min in soloQ.
  • RunesArcane Comet instead of Electrocute
    Amateur
    56%
    SoloQ
    50%
    Played in 56% of amateur games; soloQ sticks to Electrocute (50%).
02 — How to play it

How to play it?

Electrocute, then Malignance, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute50% · 5,528
≠ Amateur: Arcane Comet instead of Electrocute. 56% · 109 games
SpellsFlash + Teleport65% · 7,247
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 152 games
Core (3 legendaries)25% · 1,014
25%of soloQ games
  1. Malignance
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 98% of mid laners.

  1. Crowd control (CC)top2%1.6 · mid laners: 0.7
  2. Plays teamfightstop15%59% · mid laners: 55%
  3. Map pressuretop18%4 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Absorbs damage
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 31 in lane, 41 in mid game and 36 in late game, out of 100 mid laners.

505-23 vs 528
868-31 vs 899
1,146-32 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Lissandramid laners

Gold vs. direct opponent

At 20 min, behind 75% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among mid laners505 · median 528
  • Damage in mid game · rank 41 of 100 among mid laners868 · median 899
  • Damage in late game · rank 36 of 100 among mid laners1,146 · median 1,179
  • Gold at 15 min · rank 28 of 100 among mid laners-171 · median +25
  • Gold at 20 min · rank 25 of 100 among mid laners-297 · median +71
  • Map pressure · rank 82 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 37 of 100 among mid laners408 · median 489
  • Plays teamfights · rank 85 of 100 among mid laners59% · median 55%
  • Takes its kills in duels · rank 25 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 62 of 100 among mid lanersrank 62 of 100
  • Crowd control (CC) · rank 98 of 100 among mid laners1.6 · median 0.7
  • Team damage · rank 51 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
Jungle8 champions
  • Vi12 games
    —SoloQ: 52.2% · 161 g
  • Jarvan IV8 games
    —SoloQ: 50.3% · 374 g
  • Wukong7 games
    —SoloQ: 49.2% · 435 g
  • Xin Zhao7 games
    —SoloQ: 47.7% · 128 g
  • Nocturne6 games
    —SoloQ: 56.9% · 174 g
Mid7 champions
  • Ahri14 games
    —SoloQ: 49.7% · 557 g
  • Akali9 games
    —SoloQ: 56.0% · 384 g
  • Orianna9 games
    —SoloQ: 47.4% · 154 g
  • Syndra9 games
    —SoloQ: 50.4% · 419 g
  • Galio5 games
    —SoloQ: 46.8% · 265 g
ADC9 champions
  • Yunara10 games
    —SoloQ: 52.0% · 771 g
  • Lucian8 games
    —SoloQ: 51.2% · 406 g
  • Caitlyn7 games
    —SoloQ: 51.3% · 542 g
  • Ezreal7 games
    —SoloQ: 54.5% · 497 g
  • Tristana7 games
    —SoloQ: 50.9% · 635 g
Support9 champions
  • Lulu15 games
    —SoloQ: 51.5% · 610 g
  • Milio10 games
    —SoloQ: 47.2% · 369 g
  • Seraphine9 games
    —SoloQ: 49.1% · 326 g
  • Nautilus8 games
    —SoloQ: 53.3% · 585 g
  • Rell7 games
    —SoloQ: 43.8% · 265 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.2%9,410 picks of 431,269ban 2.2% · patches 16.19 to 16.21
  • Amateur tournaments1.8%66 picks of 3,686ban 5.0% · patches 16.19 to 16.21
  • Pro1.3%29 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.5%G126 games of 733
  • 4.2%G231 games of 733
  • 5.4%G3+17 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.