Lissandra
Patches 16.19 to 16.21 · EUW- Pick
- 5.1%picked in 330 of 6,486 games
- Ban
- 4.6%150 bans over 3,246 games, against 2.6% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Support.Draft
- How to play itElectrocute, then Malignance, Zhonya's Hourglass, and Shadowflame: the most played build in soloQ.



- In a compNo trait above other supports; the most marked: Gold at 15 min (rank 71).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.0%
- SoloQ
- 0.1%
- DraftBanned more often in amateur play
- Amateur
- 4.7%
- SoloQ
- 2.6%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Electrocute, then Malignance, Zhonya's Hourglass, and Shadowflame: the most played build in soloQ.
Malignance
Zhonya's Hourglass
Shadowflame
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other supports; the most marked: Gold at 15 min (rank 71).
- Its most marked traitGold at 15 mintop29%+231 · supports: +105
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
Nothing above supports.
Like other supports
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, ahead of 66% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 71 of 100 among supports+231 · median +105
- Gold at 20 min · rank 66 of 100 among supports+294 · median +193
- Map pressure · rank 31 of 100 among supports4 · median 4.5
- Absorbs damage · rank 22 of 100 among supports247 · median 393
- Plays teamfights · rank 39 of 100 among supports52% · median 54%
- Takes its kills in duels · rank 64 of 100 among supports20% · median 17%
- Crowd control (CC) · rank 68 of 100 among supports1.2 · median 1
- Team damage · rank 49 of 100 among supports9% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.1%685 picks of 672,396ban 2.6% · patches 16.19 to 16.21
- Amateur tournaments0.0%4 picks of 9,366ban 4.7% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
16.0% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

