Champion sheet · Mid

LeBlanc

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
14.0%#50 of 173 champions
Pick
4.5%picked in 119 of 2,644 games
Ban
9.5%186 bans over 1,958 games, against 15.4% in soloQ
Win rate as Mid49.6% between 42.0% and 57.2% over 115 gamesSoloQ 51.6%: no clear gap
Median length29.7 minsoloQ 28.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned less often in amateur play
    Amateur
    10.5%
    SoloQ
    15.4%
    10.5% ban rate in amateur play over 1,329 games, against 15.4% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    28.3 min
    Median of 29.7 min in amateur play, against 28.3 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute96% · 12,343
Same in amateur play
SpellsFlash + Ignite92% · 11,768
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 95% · 144 games
Core (3 legendaries)19% · 995
19%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 97% of mid laners.

  1. Takes its kills in duelstop3%30% · mid laners: 23%
  2. Team damagetop10%25% · mid laners: 21%
  3. Map pressuretop12%4.6 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Crowd control (CC)

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 86 in lane, 68 in mid game and 55 in late game, out of 100 mid laners.

593+66 vs 528
955+55 vs 899
1,195+16 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
LeBlancmid laners

Gold vs. direct opponent

At 20 min, ahead of 76% of mid laners against the direct opponent.

mid laners
4.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 86 of 100 among mid laners593 · median 528
  • Damage in mid game · rank 68 of 100 among mid laners955 · median 899
  • Damage in late game · rank 55 of 100 among mid laners1,195 · median 1,179
  • Gold at 15 min · rank 82 of 100 among mid laners+296 · median +25
  • Gold at 20 min · rank 76 of 100 among mid laners+380 · median +71
  • Map pressure · rank 88 of 100 among mid laners4.6 · median 3.2
  • Absorbs damage · rank 19 of 100 among mid laners342 · median 489
  • Plays teamfights · rank 1 of 100 among mid laners48% · median 55%
  • Takes its kills in duels · rank 97 of 100 among mid laners30% · median 23%
  • Lets allies carry kills · rank 22 of 100 among mid lanersrank 22 of 100
  • Crowd control (CC) · rank 38 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 90 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
  • Gnar9 games
    —SoloQ: 54.4% · 226 g
  • Ornn7 games
    —SoloQ: 52.5% · 324 g
  • Camille6 games
    —SoloQ: 49.0% · 414 g
  • Garen6 games
    —SoloQ: 55.6% · 358 g
  • K'Sante6 games
    —SoloQ: 52.1% · 238 g
Jungle6 champions
  • Wukong16 games
    —SoloQ: 48.3% · 511 g
  • Jarvan IV12 games
    —SoloQ: 53.0% · 466 g
  • Xin Zhao10 games
    —SoloQ: 43.5% · 115 g
  • Vi6 games
    —SoloQ: 49.7% · 199 g
  • Nocturne5 games
    —SoloQ: 52.6% · 192 g
Mid7 champions
  • Syndra15 games
    —SoloQ: 52.7% · 586 g
  • Viktor11 games
    —SoloQ: 52.5% · 554 g
  • Orianna10 games
    —SoloQ: 51.3% · 226 g
  • Ahri9 games
    —SoloQ: 52.6% · 648 g
  • Vex9 games
    —SoloQ: 45.4% · 355 g
ADC9 champions
  • Yunara20 games
    —SoloQ: 50.7% · 921 g
  • Caitlyn10 games
    —SoloQ: 52.5% · 756 g
  • Ezreal9 games
    —SoloQ: 56.7% · 594 g
  • Kai'Sa8 games
    —SoloQ: 50.8% · 848 g
  • Jinx7 games
    —SoloQ: 51.7% · 973 g
Support9 champions
  • Lulu12 games
    —SoloQ: 52.0% · 743 g
  • Nautilus11 games
    —SoloQ: 55.9% · 646 g
  • Seraphine10 games
    —SoloQ: 50.6% · 389 g
  • Braum9 games
    —SoloQ: 47.0% · 355 g
  • Leona9 games
    —SoloQ: 47.5% · 514 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.5%10,873 picks of 431,269ban 15.4% · patches 16.19 to 16.21
  • Amateur tournaments2.3%83 picks of 3,686ban 10.5% · patches 16.19 to 16.21
  • Pro2.0%45 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 4.0%G129 games of 733
  • 3.7%G227 games of 733
  • 3.5%G3+11 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.