Champion sheet · Mid

LeBlanc

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
12.2%#62 of 173 champions
Pick
4.1%picked in 265 of 6,486 games
Ban
8.1%262 bans over 3,246 games, against 16.5% in soloQ
Win rate as Mid54.5% between 49.3% and 59.5% over 257 gamesSoloQ 51.3%: no clear gap
Median length28.7 minsoloQ 27.9 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    1.9%
    SoloQ
    2.7%
    1.9% of the role's picks in amateur play, against 2.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    8.3%
    SoloQ
    16.5%
    8.3% ban rate in amateur play over 1,886 games, against 16.5% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.9 min
    Median of 28.7 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute99% · 20,060
Same in amateur play
SpellsFlash + Ignite91% · 18,536
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 32 games
Core (3 legendaries)23% · 1,995
23%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 97% of mid laners.

  1. Takes its kills in duelstop3%30% · mid laners: 23%
  2. Team damagetop10%25% · mid laners: 21%
  3. Map pressuretop12%4.6 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Crowd control (CC)

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 86 in lane, 68 in mid game and 55 in late game, out of 100 mid laners.

593+66 vs 528
955+55 vs 899
1,195+16 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
LeBlancmid laners

Gold vs. direct opponent

At 20 min, ahead of 76% of mid laners against the direct opponent.

mid laners
4.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 86 of 100 among mid laners593 · median 528
  • Damage in mid game · rank 68 of 100 among mid laners955 · median 899
  • Damage in late game · rank 55 of 100 among mid laners1,195 · median 1,179
  • Gold at 15 min · rank 82 of 100 among mid laners+296 · median +25
  • Gold at 20 min · rank 76 of 100 among mid laners+380 · median +71
  • Map pressure · rank 88 of 100 among mid laners4.6 · median 3.2
  • Absorbs damage · rank 19 of 100 among mid laners342 · median 489
  • Plays teamfights · rank 1 of 100 among mid laners48% · median 55%
  • Takes its kills in duels · rank 97 of 100 among mid laners30% · median 23%
  • Lets allies carry kills · rank 22 of 100 among mid lanersrank 22 of 100
  • Crowd control (CC) · rank 38 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 90 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV57.6% · expected 55.3% · 33 g+2.3 ptSoloQ +1.2
Wukong56.3% · expected 54.6% · 32 g+1.6 ptSoloQ -0.1
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Ornn21 games
    —SoloQ: 51.1% · 569 g
  • K'Sante15 games
    —SoloQ: 54.1% · 381 g
  • Sion15 games
    —SoloQ: 46.6% · 395 g
  • Camille14 games
    —SoloQ: 47.2% · 697 g
  • Gnar14 games
    —SoloQ: 49.4% · 468 g
Jungle15 champions
  • Jarvan IV33 games
    57.6%gap +2.3 ptsSoloQ: 52.8% · 882 g
  • Wukong32 games
    56.3%gap +1.6 ptsSoloQ: 50.1% · 735 g
  • Vi21 games
    —SoloQ: 53.7% · 374 g
  • Nocturne11 games
    —SoloQ: 51.4% · 288 g
  • Xin Zhao11 games
    —SoloQ: 51.1% · 221 g
Mid15 champions
  • Syndra40 games
    52.5%gap -1.1 ptsSoloQ: 50.9% · 1,107 g
  • Orianna29 games
    —SoloQ: 52.8% · 417 g
  • Ahri27 games
    —SoloQ: 48.8% · 1,233 g
  • Lissandra20 games
    —SoloQ: 48.2% · 672 g
  • Akali13 games
    —SoloQ: 51.5% · 569 g
ADC16 champions
  • Yunara27 games
    —SoloQ: 54.3% · 1,612 g
  • Caitlyn26 games
    —SoloQ: 50.8% · 1,196 g
  • Ezreal22 games
    —SoloQ: 54.3% · 1,052 g
  • Jinx22 games
    —SoloQ: 48.5% · 1,290 g
  • Ashe15 games
    —SoloQ: 51.1% · 456 g
Support16 champions
  • Lulu29 games
    —SoloQ: 52.5% · 1,458 g
  • Nautilus23 games
    —SoloQ: 50.6% · 1,041 g
  • Karma18 games
    —SoloQ: 53.3% · 889 g
  • Milio17 games
    —SoloQ: 51.2% · 654 g
  • Braum16 games
    —SoloQ: 49.6% · 703 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.7%17,867 picks of 672,394ban 16.5% · patches 16.19 to 16.21
  • Amateur tournaments1.9%175 picks of 9,366ban 8.3% · patches 16.19 to 16.21
  • Pro2.0%45 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.8%G172 games of 1,918
  • 3.8%G273 games of 1,918
  • 4.1%G3+26 games of 632
Once picked, the series moves on toIn G2, over 72 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.