Champion sheet · Jungle

Kha'Zix

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
5.0%#121 of 173 champions
Pick
2.7%picked in 72 of 2,644 games
Ban
2.3%46 bans over 1,958 games, against 8.0% in soloQ
Win rate as Jungle56.9% between 47.3% and 66.1% over 72 gamesSoloQ 50.4%: no clear gap
Median length29 minsoloQ 28.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.4%
    SoloQ
    4.4%
    1.4% of the role's picks in amateur play, against 4.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.9%
    SoloQ
    8.0%
    2.9% ban rate in amateur play over 1,329 games, against 8.0% in soloQ over 82,299 games.
02 — How to play it

How to play it?

First Strike, then Umbral Glaive, Voltaic Cyclosword, and Bastionbreaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike43% · 9,129
Amateur: Stormraider's Surge (43%), gap not settled
SpellsFlash + Smite92% · 19,484
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 92 games
Core (3 legendaries)16% · 2,099
16%of soloQ games
  1. Umbral Glaive
  2. Voltaic Cyclosword
  3. Bastionbreaker
Amateur: Umbral Glaive, Bastionbreaker, Voltaic Cyclosword (12%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 94% of junglers.

  1. Takes its kills in duelstop6%28% · junglers: 20%
  2. Invadetop7%10% · junglers: 7%
  3. Team damagetop10%22% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Damage
  • Poke
  • Invade

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 66 in lane, 45 in mid game and 40 in late game, out of 100 junglers.

393+10 vs 383
790-6 vs 796
1,035-21 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Kha'Zixjunglers

Gold vs. direct opponent

At 20 min, ahead of 98% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among junglers393 · median 383
  • Damage in mid game · rank 45 of 100 among junglers790 · median 796
  • Damage in late game · rank 40 of 100 among junglers1,035 · median 1,056
  • Gold at 15 min · rank 99 of 100 among junglers+555 · median +6
  • Gold at 20 min · rank 98 of 100 among junglers+898 · median +64
  • Map pressure · rank 72 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 23 of 100 among junglers529 · median 855
  • Plays teamfights · rank 13 of 100 among junglers47% · median 52%
  • Takes its kills in duels · rank 94 of 100 among junglers28% · median 20%
  • Lets allies carry kills · rank 14 of 100 among junglersrank 14 of 100
  • Crowd control (CC) · rank 7 of 100 among junglers0.3 · median 0.7
  • Team damage · rank 90 of 100 among junglers22% · median 17%
  • Jungle farm · rank 59 of 100 among junglers67 · median 66
  • Invade · rank 93 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Gnar7 games
    —SoloQ: 49.7% · 376 g
  • Fiora5 games
    —SoloQ: 48.7% · 577 g
Jungle2 champions
Mid4 champions
  • Viktor10 games
    —SoloQ: 50.4% · 941 g
  • Ahri6 games
    —SoloQ: 51.9% · 942 g
  • Ryze5 games
    —SoloQ: 54.7% · 214 g
  • Syndra5 games
    —SoloQ: 51.1% · 947 g
ADC4 champions
  • Yunara13 games
    —SoloQ: 52.3% · 1,473 g
  • Ashe11 games
    —SoloQ: 52.6% · 608 g
  • Ezreal7 games
    —SoloQ: 51.1% · 1,091 g
  • Xayah5 games
    —SoloQ: 47.5% · 484 g
Support4 champions
  • Lulu11 games
    —SoloQ: 51.2% · 1,257 g
  • Seraphine8 games
    —SoloQ: 53.3% · 703 g
  • Milio7 games
    —SoloQ: 53.0% · 593 g
  • Nautilus5 games
    —SoloQ: 48.9% · 1,131 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.4%18,947 picks of 431,269ban 8.0% · patches 16.19 to 16.21
  • Amateur tournaments1.4%50 picks of 3,686ban 2.9% · patches 16.19 to 16.21
  • Pro1.0%23 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.2%G19 games of 733
  • 3.0%G222 games of 733
  • 2.5%G3+8 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.