Tournament presence · pick + ban
1.4%#167 of 173 champions
Pick
0.8%picked in 210 of 27,189 games
Ban
0.6%135 bans over 22,315 games, against 1.0% in soloQ
Win rate as Mid— 13 wins over 25 games
Median length—soloQ 27.2 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.0%
    SoloQ
    0.4%
    0.0% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    0.5%
    SoloQ
    1.0%
    0.5% ban rate in amateur play over 13,367 games, against 1.0% in soloQ over 323,918 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Press the Attack, then Nashor's Tooth, Dusk and Dawn, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack90% · 7,110
Same in amateur play
SpellsFlash + Teleport57% · 4,473
Same in amateur play
Core (3 legendaries)76% · 2,404
76%of soloQ games
  1. Nashor's Tooth
  2. Dusk and Dawn
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Mid1 champion
  • Ahri6 games
    —SoloQ: 45.7% · 398 g
Support1 champion
  • Lulu6 games
    —SoloQ: 44.7% · 570 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%6,884 picks of 1,713,048ban 1.0% · patches 16.19 to 16.21
  • Amateur tournaments0.0%14 picks of 34,524ban 0.5% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

1.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.