Champion sheet · Mid

Kassadin

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
2.4%#147 of 173 champions
Pick
1.1%picked in 203 of 18,058 games
Ban
1.3%222 bans over 17,111 games, against 0.1% in soloQ
Win rate as Mid42.6% between 36.8% and 48.5% over 188 gamesSoloQ 50.0%: clear gap
Median length28.7 minsoloQ 25.9 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    42.6%
    SoloQ
    50.0%
    42.6% win rate in amateur play over 188 games, against 50.0% in soloQ over 5,156 games.
  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.7%
    0.5% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.1%
    1.4% ban rate in amateur play over 10,152 games, against 0.1% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    25.9 min
    Median of 28.7 min in amateur play, against 25.9 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Rod of Ages, Archangel's Staff, and Malignance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike43% · 2,222
Same in amateur play
SpellsFlash + Teleport76% · 3,905
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 75% · 27 games
Core (3 legendaries)30% · 645
30%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Malignance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 85% of mid laners.

  1. Team damagetop15%25% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 21 in lane, 18 in mid game and 77 in late game, out of 100 mid laners.

492-35 vs 528
821-78 vs 899
1,339+161 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Kassadinmid laners

Gold vs. direct opponent

At 20 min, behind 51% of mid laners against the direct opponent.

mid laners
2.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 21 of 100 among mid laners492 · median 528
  • Damage in mid game · rank 18 of 100 among mid laners821 · median 899
  • Damage in late game · rank 77 of 100 among mid laners1,339 · median 1,179
  • Gold at 15 min · rank 29 of 100 among mid laners-156 · median +25
  • Gold at 20 min · rank 49 of 100 among mid laners+54 · median +71
  • Map pressure · rank 68 of 100 among mid laners2.8 · median 3.2
  • Absorbs damage · rank 75 of 100 among mid laners811 · median 489
  • Plays teamfights · rank 49 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 64 of 100 among mid laners25% · median 23%
  • Lets allies carry kills · rank 23 of 100 among mid lanersrank 23 of 100
  • Crowd control (CC) · rank 14 of 100 among mid laners0.2 · median 0.7
  • Team damage · rank 85 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top14 champions
  • Ambessa12 games
    —SoloQ: 51.9% · 129 g
  • Sion12 games
    —SoloQ: 59.5% · 74 g
  • Yone11 games
    —SoloQ: 53.9% · 230 g
  • K'Sante10 games
    —SoloQ: 49.6% · 236 g
  • Malphite9 games
    —SoloQ: 48.5% · 132 g
Jungle12 champions
  • Sylas21 games
    —SoloQ: 55.2% · 268 g
  • Vi15 games
    —SoloQ: 55.7% · 167 g
  • Lillia13 games
    —SoloQ: 42.7% · 131 g
  • Lee Sin11 games
    —SoloQ: 49.0% · 545 g
  • Xin Zhao9 games
    —SoloQ: 46.2% · 65 g
Mid12 champions
  • Viktor18 games
    —SoloQ: 49.0% · 337 g
  • Lissandra15 games
    —SoloQ: 51.9% · 131 g
  • Ahri9 games
    —SoloQ: 48.3% · 145 g
  • LeBlanc9 games
    —SoloQ: 51.4% · 214 g
  • Taliyah8 games
    —SoloQ: 49.1% · 57 g
ADC12 champions
  • Caitlyn21 games
    —SoloQ: 49.2% · 295 g
  • Kai'Sa20 games
    —SoloQ: 48.5% · 600 g
  • Lucian19 games
    —SoloQ: 55.1% · 198 g
  • Jhin17 games
    —SoloQ: 50.2% · 598 g
  • Ezreal15 games
    —SoloQ: 53.1% · 371 g
Support15 champions
  • Nautilus26 games
    —SoloQ: 49.2% · 354 g
  • Thresh17 games
    —SoloQ: 45.4% · 388 g
  • Leona14 games
    —SoloQ: 46.4% · 209 g
  • Blitzcrank11 games
    —SoloQ: 53.7% · 231 g
  • Braum10 games
    —SoloQ: 47.9% · 165 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,446 picks of 609,385ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments0.5%112 picks of 21,472ban 1.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.0%G140 games of 4,080
  • 1.0%G240 games of 4,082
  • 1.4%G3+25 games of 1,756
Once picked, the series moves on toIn G2, over 40 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.