Champion sheet · Mid

Kassadin

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
3.0%#150 of 173 champions
Pick
1.2%picked in 81 of 6,486 games
Ban
1.8%59 bans over 3,246 games, against 6.7% in soloQ
Win rate as Mid48.7% between 39.6% and 57.9% over 78 gamesSoloQ 51.0%: no clear gap
Median length27.8 minsoloQ 27.4 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    2.6%
    0.5% of the role's picks in amateur play, against 2.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    1.6%
    SoloQ
    6.7%
    1.6% ban rate in amateur play over 1,886 games, against 6.7% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Electrocute, then Rod of Ages, Archangel's Staff, and Malignance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute47% · 9,642
Same in amateur play
SpellsFlash + Teleport60% · 12,179
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 75% · 27 games
Core (3 legendaries)38% · 3,854
38%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Malignance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 85% of mid laners.

  1. Team damagetop15%25% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 21 in lane, 18 in mid game and 77 in late game, out of 100 mid laners.

492-35 vs 528
821-78 vs 899
1,339+161 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Kassadinmid laners

Gold vs. direct opponent

At 20 min, behind 51% of mid laners against the direct opponent.

mid laners
2.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 21 of 100 among mid laners492 · median 528
  • Damage in mid game · rank 18 of 100 among mid laners821 · median 899
  • Damage in late game · rank 77 of 100 among mid laners1,339 · median 1,179
  • Gold at 15 min · rank 29 of 100 among mid laners-156 · median +25
  • Gold at 20 min · rank 49 of 100 among mid laners+54 · median +71
  • Map pressure · rank 68 of 100 among mid laners2.8 · median 3.2
  • Absorbs damage · rank 75 of 100 among mid laners811 · median 489
  • Plays teamfights · rank 49 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 64 of 100 among mid laners25% · median 23%
  • Lets allies carry kills · rank 23 of 100 among mid lanersrank 23 of 100
  • Crowd control (CC) · rank 14 of 100 among mid laners0.2 · median 0.7
  • Team damage · rank 85 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • Ambessa8 games
    —SoloQ: 52.6% · 456 g
  • Ornn7 games
    —SoloQ: 52.1% · 537 g
  • Sion6 games
    —SoloQ: 55.2% · 348 g
Jungle3 champions
  • Vi11 games
    —SoloQ: 54.8% · 383 g
  • Jarvan IV7 games
    —SoloQ: 49.4% · 708 g
  • Lillia5 games
    —SoloQ: 52.9% · 533 g
Mid3 champions
  • Ahri9 games
    —SoloQ: 51.0% · 1,088 g
  • Yone6 games
    —SoloQ: 50.5% · 1,262 g
  • Lissandra5 games
    —SoloQ: 48.3% · 377 g
ADC6 champions
  • Caitlyn10 games
    —SoloQ: 50.3% · 1,160 g
  • Ezreal7 games
    —SoloQ: 57.1% · 1,001 g
  • Lucian6 games
    —SoloQ: 52.5% · 673 g
  • Ashe5 games
    —SoloQ: 53.9% · 492 g
  • Sivir5 games
    —SoloQ: 50.2% · 472 g
Support3 champions
  • Nami9 games
    —SoloQ: 50.5% · 1,232 g
  • Seraphine7 games
    —SoloQ: 53.2% · 481 g
  • Nautilus5 games
    —SoloQ: 51.6% · 1,160 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.6%17,640 picks of 672,394ban 6.7% · patches 16.19 to 16.21
  • Amateur tournaments0.5%50 picks of 9,366ban 1.6% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.9%G118 games of 1,918
  • 1.1%G222 games of 1,918
  • 2.1%G3+13 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.