Champion sheet · ADC

Kalista

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
6.2%#110 of 173 champions
Pick
3.2%picked in 84 of 2,644 games
Ban
3.0%59 bans over 1,958 games, against 1.2% in soloQ
Win rate as ADC50.6% between 41.6% and 59.6% over 81 gamesSoloQ 49.8%: no clear gap
Median length28.3 minsoloQ 27.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as ADC.

  • DraftBanned more often in amateur play
    Amateur
    3.3%
    SoloQ
    1.2%
    3.3% ban rate in amateur play over 1,329 games, against 1.2% in soloQ over 82,299 games.
02 — How to play it

How to play it?

Lethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo98% · 8,971
Same in amateur play
SpellsFlash + Barrier64% · 5,925
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 103 games
Core (3 legendaries)74% · 4,136
74%of soloQ games
  1. Statikk Shiv
  2. Guinsoo's Rageblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 76% of ADC.

  1. Takes its kills in duelstop24%21% · ADC: 19%
  2. Team damagetop24%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist
  • Damage

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 71 in lane, 61 in mid game and 12 in late game, out of 100 ADC.

559+34 vs 525
969+53 vs 915
1,254-112 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
KalistaADC

Gold vs. direct opponent

At 20 min, ahead of 96% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 71 of 100 among ADC559 · median 525
  • Damage in mid game · rank 61 of 100 among ADC969 · median 915
  • Damage in late game · rank 12 of 100 among ADC1,254 · median 1,366
  • Gold at 15 min · rank 93 of 100 among ADC+356 · median -54
  • Gold at 20 min · rank 96 of 100 among ADC+567 · median -85
  • Absorbs damage · rank 93 of 100 among ADC508 · median 361
  • Plays teamfights · rank 46 of 100 among ADC56% · median 56%
  • Takes its kills in duels · rank 76 of 100 among ADC21% · median 19%
  • Lets allies carry kills · rank 44 of 100 among ADCrank 44 of 100
  • Crowd control (CC) · rank 47 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 76 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Renata Glasc52.8% · expected 51.6% · 53 g+1.2 ptSoloQ -1.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • Rumble9 games
    —SoloQ: 49.3% · 71 g
  • Gnar6 games
    —SoloQ: 52.3% · 172 g
  • K'Sante6 games
    —SoloQ: 55.5% · 146 g
  • —SoloQ: 53.5% · 185 g
  • Ornn5 games
    —SoloQ: 44.2% · 224 g
Jungle4 champions
  • Wukong15 games
    —SoloQ: 51.0% · 435 g
  • Jarvan IV8 games
    —SoloQ: 54.0% · 285 g
  • Trundle5 games
    —SoloQ: 45.7% · 46 g
  • Vi5 games
    —SoloQ: 43.8% · 128 g
Mid7 champions
  • Viktor8 games
    —SoloQ: 52.1% · 436 g
  • Akali7 games
    —SoloQ: 52.4% · 252 g
  • Syndra7 games
    —SoloQ: 47.9% · 434 g
  • Ahri6 games
    —SoloQ: 49.0% · 439 g
  • Orianna6 games
    —SoloQ: 52.5% · 158 g
ADC7 champions
  • Yunara9 games
    —SoloQ: 45.8% · 706 g
  • Lucian8 games
    —SoloQ: 53.1% · 414 g
  • Xayah8 games
    —SoloQ: 52.9% · 242 g
  • Caitlyn7 games
    —SoloQ: 50.6% · 411 g
  • Ezreal7 games
    —SoloQ: 54.5% · 479 g
Support7 champions
  • Seraphine11 games
    —SoloQ: 51.4% · 292 g
  • Lulu10 games
    —SoloQ: 50.2% · 528 g
  • Rakan7 games
    —SoloQ: 48.5% · 198 g
  • Karma6 games
    —SoloQ: 57.7% · 307 g
  • Milio6 games
    —SoloQ: 49.1% · 226 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%8,131 picks of 431,271ban 1.2% · patches 16.19 to 16.21
  • Amateur tournaments1.7%63 picks of 3,686ban 3.3% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 2.3%G117 games of 733
  • 3.7%G227 games of 733
  • 3.2%G3+10 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.