Champion sheet · ADC

Kalista

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
8.8%#82 of 173 champions
Pick
4.1%picked in 263 of 6,487 games
Ban
4.7%152 bans over 3,246 games, against 3.6% in soloQ
Win rate as ADC57.1% between 52.0% and 62.0% over 261 gamesSoloQ 50.7%: clear gap
Median length27.6 minsoloQ 26.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins more in amateur play
    Amateur
    57.1%
    SoloQ
    50.7%
    57.1% win rate in amateur play over 261 games, against 50.7% in soloQ over 24,216 games.
  • DraftPicked less often in amateur play
    Amateur
    2.2%
    SoloQ
    3.2%
    2.2% of the role's picks in amateur play, against 3.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.7%
    SoloQ
    3.6%
    6.7% ban rate in amateur play over 1,886 games, against 3.6% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    27.6 min
    SoloQ
    26.8 min
    Median of 27.6 min in amateur play, against 26.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo99% · 23,884
Same in amateur play
SpellsFlash + Barrier62% · 15,093
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 98% · 39 games
Core (3 legendaries)79% · 11,367
79%of soloQ games
  1. Statikk Shiv
  2. Guinsoo's Rageblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 76% of ADC.

  1. Takes its kills in duelstop24%21% · ADC: 19%
  2. Team damagetop24%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist
  • Damage

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 71 in lane, 61 in mid game and 12 in late game, out of 100 ADC.

559+34 vs 525
969+53 vs 915
1,254-112 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
KalistaADC

Gold vs. direct opponent

At 20 min, ahead of 96% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 71 of 100 among ADC559 · median 525
  • Damage in mid game · rank 61 of 100 among ADC969 · median 915
  • Damage in late game · rank 12 of 100 among ADC1,254 · median 1,366
  • Gold at 15 min · rank 93 of 100 among ADC+356 · median -54
  • Gold at 20 min · rank 96 of 100 among ADC+567 · median -85
  • Absorbs damage · rank 93 of 100 among ADC508 · median 361
  • Plays teamfights · rank 46 of 100 among ADC56% · median 56%
  • Takes its kills in duels · rank 76 of 100 among ADC21% · median 19%
  • Lets allies carry kills · rank 44 of 100 among ADCrank 44 of 100
  • Crowd control (CC) · rank 47 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 76 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong61.3% · expected 57.2% · 31 g+4.1 ptSoloQ +0.2
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Ornn20 games
    —SoloQ: 49.6% · 682 g
  • K'Sante19 games
    —SoloQ: 56.3% · 483 g
  • Renekton16 games
    —SoloQ: 48.5% · 616 g
  • Gnar15 games
    —SoloQ: 53.2% · 583 g
  • Sion11 games
    —SoloQ: 54.5% · 398 g
Jungle16 champions
  • Wukong31 games
    61.3%gap +4.1 ptsSoloQ: 49.9% · 958 g
  • Jarvan IV28 games
    —SoloQ: 52.1% · 838 g
  • Vi15 games
    —SoloQ: 53.1% · 465 g
  • Xin Zhao12 games
    —SoloQ: 51.7% · 288 g
  • Sejuani11 games
    —SoloQ: 47.1% · 255 g
Mid17 champions
  • Orianna26 games
    —SoloQ: 53.5% · 480 g
  • Viktor20 games
    —SoloQ: 51.3% · 919 g
  • Syndra19 games
    —SoloQ: 49.3% · 1,199 g
  • Ahri17 games
    —SoloQ: 49.2% · 1,263 g
  • Hwei13 games
    —SoloQ: 49.9% · 509 g
ADC16 champions
  • Yunara32 games
    50.0%gap -4.9 ptsSoloQ: 48.4% · 2,291 g
  • Kai'Sa23 games
    —SoloQ: 52.3% · 1,820 g
  • Ashe22 games
    —SoloQ: 49.9% · 996 g
  • Tristana16 games
    —SoloQ: 46.1% · 1,672 g
  • Jinx15 games
    —SoloQ: 48.1% · 1,371 g
Support16 champions
  • Seraphine26 games
    —SoloQ: 49.2% · 624 g
  • Braum22 games
    —SoloQ: 48.9% · 937 g
  • Lulu20 games
    —SoloQ: 49.3% · 1,916 g
  • Milio19 games
    —SoloQ: 55.2% · 777 g
  • Nautilus18 games
    —SoloQ: 51.5% · 1,186 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.2%21,641 picks of 672,399ban 3.6% · patches 16.19 to 16.21
  • Amateur tournaments2.2%210 picks of 9,366ban 6.7% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 3.3%G164 games of 1,918
  • 4.8%G292 games of 1,918
  • 4.6%G3+29 games of 632
Once picked, the series moves on toIn G2, over 64 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.