Tournament presence · pick + ban
17.2%#37 of 173 champions
Pick
11.4%picked in 302 of 2,644 games
Ban
5.8%113 bans over 1,958 games, against 1.5% in soloQ
Win rate as ADC47.0% between 42.1% and 51.9% over 281 gamesSoloQ 49.1%: no clear gap
Median length29.3 minsoloQ 27.9 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    5.6%
    SoloQ
    6.6%
    5.6% of the role's picks in amateur play, against 6.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.2%
    SoloQ
    1.5%
    6.2% ban rate in amateur play over 1,329 games, against 1.5% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.9 min
    Median of 29.3 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Kraken Slayer, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo94% · 31,170
Same in amateur play
SpellsFlash + Barrier76% · 25,430
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 411 games
Core (3 legendaries)33% · 6,684
33%of soloQ games
  1. Kraken Slayer
  2. Guinsoo's Rageblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 82% of ADC.

  1. Team damagetop18%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 4 in lane, 34 in mid game and 43 in late game, out of 100 ADC.

462-63 vs 525
885-30 vs 915
1,353-13 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
Kai'SaADC

Gold vs. direct opponent

At 20 min, ahead of 93% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 4 of 100 among ADC462 · median 525
  • Damage in mid game · rank 34 of 100 among ADC885 · median 915
  • Damage in late game · rank 43 of 100 among ADC1,353 · median 1,366
  • Gold at 15 min · rank 80 of 100 among ADC+219 · median -54
  • Gold at 20 min · rank 93 of 100 among ADC+547 · median -85
  • Absorbs damage · rank 78 of 100 among ADC445 · median 361
  • Plays teamfights · rank 49 of 100 among ADC56% · median 56%
  • Takes its kills in duels · rank 58 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 28 of 100 among ADCrank 28 of 100
  • Crowd control (CC) · rank 9 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 82 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong58.1% · expected 46.5% · 31 g+11.6 ptSoloQ +1.5
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal51.0% · expected 45.2% · 49 g+5.8 ptSoloQ +1.7
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong69.2% · expected 47.5% · 39 g+21.7 ptSoloQ +0.4
Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Renekton21 games
    —SoloQ: 52.8% · 966 g
  • Sion20 games
    —SoloQ: 54.0% · 559 g
  • Aatrox17 games
    —SoloQ: 48.6% · 1,007 g
  • K'Sante14 games
    —SoloQ: 49.1% · 623 g
  • Ornn14 games
    —SoloQ: 48.5% · 815 g
Jungle18 champions
  • Wukong31 games
    58.1%gap +11.6 ptsSoloQ: 49.8% · 1,310 g
  • Jarvan IV21 games
    —SoloQ: 52.9% · 1,035 g
  • Vi14 games
    —SoloQ: 52.1% · 455 g
  • Xin Zhao12 games
    —SoloQ: 50.2% · 402 g
  • Shyvana11 games
    —SoloQ: 47.3% · 932 g
Mid16 champions
  • Syndra36 games
    38.9%gap -4.6 ptsSoloQ: 48.9% · 1,418 g
  • Viktor23 games
    —SoloQ: 50.1% · 1,469 g
  • Ahri21 games
    —SoloQ: 48.8% · 1,591 g
  • Locke15 games
    —SoloQ: 48.6% · 1,187 g
  • Hwei14 games
    —SoloQ: 43.9% · 694 g
ADC15 champions
  • Ezreal49 games
    51.0%gap +5.8 ptsSoloQ: 54.6% · 2,104 g
  • Yunara27 games
    —SoloQ: 46.0% · 2,686 g
  • Jhin25 games
    —SoloQ: 51.3% · 3,552 g
  • Jinx23 games
    —SoloQ: 48.2% · 2,837 g
  • Xayah20 games
    —SoloQ: 45.5% · 1,270 g
Support17 champions
  • Lulu28 games
    —SoloQ: 47.9% · 1,831 g
  • Braum27 games
    —SoloQ: 43.3% · 1,135 g
  • Leona26 games
    —SoloQ: 45.3% · 1,359 g
  • Nautilus24 games
    —SoloQ: 50.7% · 1,478 g
  • Alistar18 games
    —SoloQ: 47.5% · 1,269 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+6.6%28,489 picks of 431,271ban 1.5% · patches 16.19 to 16.21
  • Amateur tournaments5.6%208 picks of 3,686ban 6.2% · patches 16.19 to 16.21
  • Pro4.0%88 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

21.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 10.2%G175 games of 733
  • 10.4%G276 games of 733
  • 12.7%G3+40 games of 316
Once picked, the series moves on toIn G2, over 75 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.