Tournament presence · pick + ban
19.2%#31 of 173 champions
Pick
13.1%picked in 849 of 6,486 games
Ban
6.1%198 bans over 3,246 games, against 1.7% in soloQ
Win rate as ADC47.0% between 44.2% and 49.9% over 821 gamesSoloQ 48.6%: no clear gap
Median length28 minsoloQ 27.6 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    6.1%
    SoloQ
    7.3%
    6.1% of the role's picks in amateur play, against 7.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.0%
    SoloQ
    1.7%
    6.0% ban rate in amateur play over 1,886 games, against 1.7% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28 min
    SoloQ
    27.6 min
    Median of 28 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Kraken Slayer, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo96% · 53,483
Same in amateur play
SpellsFlash + Barrier75% · 42,104
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 101 games
Core (3 legendaries)36% · 12,170
36%of soloQ games
  1. Kraken Slayer
  2. Guinsoo's Rageblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 82% of ADC.

  1. Team damagetop18%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 4 in lane, 34 in mid game and 43 in late game, out of 100 ADC.

462-63 vs 525
885-30 vs 915
1,353-13 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
Kai'SaADC

Gold vs. direct opponent

At 20 min, ahead of 93% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 4 of 100 among ADC462 · median 525
  • Damage in mid game · rank 34 of 100 among ADC885 · median 915
  • Damage in late game · rank 43 of 100 among ADC1,353 · median 1,366
  • Gold at 15 min · rank 80 of 100 among ADC+219 · median -54
  • Gold at 20 min · rank 93 of 100 among ADC+547 · median -85
  • Absorbs damage · rank 78 of 100 among ADC445 · median 361
  • Plays teamfights · rank 49 of 100 among ADC56% · median 56%
  • Takes its kills in duels · rank 58 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 28 of 100 among ADCrank 28 of 100
  • Crowd control (CC) · rank 9 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 82 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Sylas in amateur play: +16.6 pts over 43 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa55.1% · expected 45.5% · 49 g+9.6 ptSoloQ +1.8
Gnar54.1% · expected 48.9% · 37 g+5.2 ptSoloQ +0.3
Renekton46.3% · expected 44.0% · 41 g+2.4 ptSoloQ -1.1
Camille41.2% · expected 40.8% · 34 g+0.4 ptSoloQ +1.2
Sion46.7% · expected 45.6% · 30 g+1.1 ptSoloQ -2.3
Junglegap to expected
Nocturne57.9% · expected 51.3% · 38 g+6.6 ptSoloQ +3.6
Jarvan IV48.5% · expected 47.8% · 68 g+0.7 ptSoloQ +0.3
Midgap to expected
Sylas58.1% · expected 41.6% · 43 g+16.6 ptSoloQ 0.0
Viktor49.2% · expected 46.4% · 65 g+2.8 ptSoloQ -0.6
Ahri48.8% · expected 47.7% · 82 g+1.1 ptSoloQ +0.5
Hwei50.0% · expected 45.2% · 32 g+4.8 ptSoloQ -0.6
ADCgap to expected
Tristana57.7% · expected 43.8% · 52 g+13.9 ptSoloQ +1.2
Jhin55.4% · expected 44.4% · 56 g+10.9 ptSoloQ +1.8
Ezreal53.7% · expected 48.2% · 95 g+5.5 ptSoloQ +1.9
Ashe53.8% · expected 48.8% · 39 g+5.1 ptSoloQ -2.9
Supportgap to expected
Nautilus54.4% · expected 43.4% · 68 g+11.0 ptSoloQ +0.3
Leona63.0% · expected 51.8% · 46 g+11.2 ptSoloQ -2.2
Milio58.8% · expected 47.3% · 34 g+11.5 ptSoloQ +0.5
Braum48.3% · expected 47.9% · 116 g+0.3 ptSoloQ -3.3
Rell44.4% · expected 42.4% · 54 g+2.0 ptSoloQ -0.4

With

Topgap to expected
Malphite51.5% · expected 40.7% · 33 g+10.8 ptSoloQ -2.5
Ambessa53.8% · expected 48.5% · 52 g+5.3 ptSoloQ -2.4
Shen50.0% · expected 42.7% · 36 g+7.3 ptSoloQ 0.0
Camille60.0% · expected 53.3% · 30 g+6.7 ptSoloQ -0.1
K'Sante47.5% · expected 44.9% · 40 g+2.6 ptSoloQ -1.1
Junglegap to expected
Qiyana80.6% · expected 59.2% · 31 g+21.4 ptSoloQ +1.0
Xin Zhao54.8% · expected 46.5% · 42 g+8.3 ptSoloQ -2.0
Jarvan IV48.3% · expected 46.2% · 89 g+2.1 ptSoloQ +0.2
Vi48.2% · expected 47.4% · 83 g+0.8 ptSoloQ +1.6
Lee Sin55.6% · expected 53.9% · 36 g+1.7 ptSoloQ -0.6
Midgap to expected
Ahri48.9% · expected 46.4% · 92 g+2.5 ptSoloQ -0.5
Viktor50.8% · expected 47.6% · 61 g+3.2 ptSoloQ +0.2
Supportgap to expected
Rakan59.1% · expected 49.8% · 44 g+9.3 ptSoloQ -3.3
Rell55.2% · expected 51.6% · 105 g+3.6 ptSoloQ -0.3
Blitzcrank58.8% · expected 51.1% · 34 g+7.7 ptSoloQ +0.5
Alistar50.7% · expected 47.4% · 67 g+3.3 ptSoloQ -1.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn79 games
    40.5%gap -8.5 ptsSoloQ: 47.6% · 1,553 g
  • Ambessa49 games
    55.1%gap +9.6 ptsSoloQ: 52.5% · 1,344 g
  • K'Sante47 games
    44.7%gap -4.5 ptsSoloQ: 52.3% · 1,103 g
  • Renekton41 games
    46.3%gap +2.4 ptsSoloQ: 49.2% · 1,662 g
  • Gnar37 games
    54.1%gap +5.2 ptsSoloQ: 50.3% · 1,234 g
Jungle20 champions
  • Wukong118 games
    43.2%gap -3.9 ptsSoloQ: 47.9% · 2,160 g
  • Jarvan IV68 games
    48.5%gap +0.7 ptsSoloQ: 49.3% · 1,841 g
  • Xin Zhao59 games
    47.5%gap -0.1 ptsSoloQ: 45.3% · 654 g
  • Vi50 games
    44.0%gap -2.6 ptsSoloQ: 49.9% · 909 g
  • Nocturne38 games
    57.9%gap +6.6 ptsSoloQ: 54.3% · 752 g
Mid21 champions
  • Syndra88 games
    40.9%gap -5.3 ptsSoloQ: 48.6% · 2,809 g
  • Ahri82 games
    48.8%gap +1.1 ptsSoloQ: 47.6% · 2,993 g
  • Viktor65 games
    49.2%gap +2.8 ptsSoloQ: 48.5% · 2,266 g
  • Orianna54 games
    38.9%gap -8.2 ptsSoloQ: 52.2% · 1,009 g
  • Locke43 games
    37.2%gap -5.0 ptsSoloQ: 47.4% · 2,515 g
ADC16 champions
  • Xayah101 games
    39.6%gap -7.6 ptsSoloQ: 45.9% · 2,471 g
  • Ezreal95 games
    53.7%gap +5.5 ptsSoloQ: 54.5% · 3,813 g
  • Yunara72 games
    40.3%gap -4.6 ptsSoloQ: 45.2% · 5,181 g
  • Sivir60 games
    50.0%gap -0.2 ptsSoloQ: 47.7% · 1,282 g
  • Jinx57 games
    35.1%gap -14.0 ptsSoloQ: 46.5% · 3,642 g
Support18 champions
  • Braum116 games
    48.3%gap +0.3 ptsSoloQ: 43.4% · 2,535 g
  • Nautilus68 games
    54.4%gap +11.0 ptsSoloQ: 49.8% · 2,584 g
  • Lulu61 games
    50.8%gap +1.0 ptsSoloQ: 45.4% · 3,805 g
  • Rakan55 games
    38.2%gap -6.1 ptsSoloQ: 45.1% · 1,804 g
  • Rell54 games
    44.4%gap +2.0 ptsSoloQ: 46.1% · 1,877 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+7.3%49,017 picks of 672,399ban 1.7% · patches 16.19 to 16.21
  • Amateur tournaments6.1%568 picks of 9,366ban 6.0% · patches 16.19 to 16.21
  • Pro4.0%88 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

21.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 10.5%G1201 games of 1,918
  • 13.3%G2256 games of 1,918
  • 13.3%G3+84 games of 632
Once picked, the series moves on toIn G2, over 201 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.