Champion sheet · Top

Jayce

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Jayce across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
13.0%#56 of 173 champions
Pick
5.7%picked in 152 of 2,644 games
Ban
7.3%143 bans over 1,958 games, against 9.8% in soloQ
Win rate as Top53.4% between 44.7% and 61.9% over 88 gamesSoloQ 48.5%: no clear gap
Median length30.4 minsoloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.9%
    SoloQ
    2.7%
    1.9% of the role's picks in amateur play, against 2.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.4%
    SoloQ
    9.8%
    7.4% ban rate in amateur play over 1,329 games, against 9.8% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30.4 min
    SoloQ
    28.1 min
    Median of 30.4 min in amateur play, against 28.1 min in soloQ.
  • RunesGrasp of the Undying instead of Stormraider's Surge
    Amateur
    56%
    SoloQ
    45%
    Played in 56% of amateur games; soloQ sticks to Stormraider's Surge (45%).
02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge45% · 5,964
≠ Amateur: Grasp of the Undying instead of Stormraider's Surge. 56% · 93 games
SpellsFlash + Teleport51% · 6,694
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 101 games
Core (3 legendaries)18% · 1,223
18%of soloQ games
  1. Youmuu's Ghostblade
  2. Manamune
  3. Voltaic Cyclosword
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 98% of top laners.

  1. Team damagetop2%26% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Split-push

Like other top laners

  • Damage in mid game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 78 in lane, 62 in mid game and 80 in late game, out of 100 top laners.

658+59 vs 599
907+39 vs 868
1,190+110 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycetop laners

Gold vs. direct opponent

At 20 min, ahead of 86% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 78 of 100 among top laners658 · median 599
  • Damage in mid game · rank 62 of 100 among top laners907 · median 868
  • Damage in late game · rank 80 of 100 among top laners1,190 · median 1,079
  • Gold at 15 min · rank 96 of 100 among top laners+585 · median +119
  • Gold at 20 min · rank 86 of 100 among top laners+695 · median +100
  • Absorbs damage · rank 29 of 100 among top laners587 · median 970
  • Plays teamfights · rank 40 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 50 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 12 of 100 among top lanersrank 12 of 100
  • Crowd control (CC) · rank 24 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 98 of 100 among top laners26% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Ambessa7 games
    —SoloQ: 55.3% · 291 g
  • Dr. Mundo6 games
    —SoloQ: 44.3% · 300 g
  • Sion6 games
    —SoloQ: 44.6% · 312 g
  • K'Sante5 games
    —SoloQ: 53.4% · 328 g
Jungle2 champions
  • Wukong11 games
    —SoloQ: 48.9% · 522 g
  • Jarvan IV6 games
    —SoloQ: 49.3% · 469 g
Mid3 champions
  • Viktor9 games
    —SoloQ: 48.2% · 664 g
  • Ahri6 games
    —SoloQ: 44.7% · 586 g
  • Orianna5 games
    —SoloQ: 55.3% · 215 g
ADC6 champions
  • Ezreal11 games
    —SoloQ: 51.1% · 632 g
  • Yunara9 games
    —SoloQ: 47.0% · 975 g
  • Ashe7 games
    —SoloQ: 49.8% · 404 g
  • Aphelios5 games
    —SoloQ: 49.1% · 448 g
  • Caitlyn5 games
    —SoloQ: 52.9% · 694 g
Support4 champions
  • Karma13 games
    —SoloQ: 56.3% · 474 g
  • Lulu7 games
    —SoloQ: 47.8% · 783 g
  • Nautilus7 games
    —SoloQ: 47.9% · 699 g
  • Rell6 games
    —SoloQ: 46.3% · 335 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.7%11,450 picks of 431,266ban 9.8% · patches 16.19 to 16.21
  • Amateur tournaments1.9%71 picks of 3,686ban 7.4% · patches 16.19 to 16.21
  • Pro5.9%130 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.0%G122 games of 733
  • 3.5%G226 games of 733
  • 4.1%G3+13 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.