Champion sheet · Top

Jayce

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Jayce across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
25.1%#15 of 173 champions
Pick
10.6%picked in 1,910 of 18,067 games
Ban
14.5%2,482 bans over 17,120 games, against 24.4% in soloQ
Win rate as Top46.0% between 43.3% and 48.7% over 911 gamesSoloQ 47.8%: no clear gap
Median length29.8 minsoloQ 26.1 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    2.7%
    SoloQ
    5.3%
    2.7% of the role's picks in amateur play, against 5.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    15.0%
    SoloQ
    24.4%
    15.0% ban rate in amateur play over 10,152 games, against 24.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    26.1 min
    Median of 29.8 min in amateur play, against 26.1 min in soloQ.
  • RunesGrasp of the Undying instead of Stormraider's Surge
    Amateur
    44%
    SoloQ
    41%
    Played in 44% of amateur games; soloQ sticks to Stormraider's Surge (41%).
02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge41% · 15,137
≠ Amateur: Grasp of the Undying instead of Stormraider's Surge. 44% · 973 games
SpellsFlash + Teleport64% · 23,659
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 68 games
Core (3 legendaries)25% · 3,831
25%of soloQ games
  1. Youmuu's Ghostblade
  2. Manamune
  3. Voltaic Cyclosword
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 98% of top laners.

  1. Team damagetop2%26% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Split-push

Like other top laners

  • Damage in mid game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 78 in lane, 62 in mid game and 80 in late game, out of 100 top laners.

658+59 vs 599
907+39 vs 868
1,190+110 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycetop laners

Gold vs. direct opponent

At 20 min, ahead of 86% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 78 of 100 among top laners658 · median 599
  • Damage in mid game · rank 62 of 100 among top laners907 · median 868
  • Damage in late game · rank 80 of 100 among top laners1,190 · median 1,079
  • Gold at 15 min · rank 96 of 100 among top laners+585 · median +119
  • Gold at 20 min · rank 86 of 100 among top laners+695 · median +100
  • Absorbs damage · rank 29 of 100 among top laners587 · median 970
  • Plays teamfights · rank 40 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 50 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 12 of 100 among top lanersrank 12 of 100
  • Crowd control (CC) · rank 24 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 98 of 100 among top laners26% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa53.5% · expected 48.3% · 43 g+5.2 ptSoloQ +2.3
Aatrox50.0% · expected 46.3% · 36 g+3.7 ptSoloQ -1.4
Gragas50.0% · expected 47.4% · 30 g+2.6 ptSoloQ -2.2
Junglegap to expected
Vi57.5% · expected 47.0% · 40 g+10.5 ptSoloQ -1.7
Sylas52.1% · expected 46.6% · 48 g+5.5 ptSoloQ +0.6
Midgap to expected
Orianna60.0% · expected 51.3% · 35 g+8.7 ptSoloQ -2.5
Syndra54.8% · expected 48.0% · 42 g+6.7 ptSoloQ +0.2
Lissandra50.0% · expected 49.4% · 30 g+0.6 ptSoloQ +3.2
ADCgap to expected
Ezreal61.4% · expected 52.1% · 57 g+9.3 ptSoloQ -1.4
Caitlyn50.7% · expected 45.9% · 67 g+4.9 ptSoloQ -0.4
Yunara45.9% · expected 45.3% · 74 g+0.7 ptSoloQ +0.8
Jinx47.4% · expected 43.5% · 38 g+3.9 ptSoloQ +0.8
Jhin52.7% · expected 51.9% · 55 g+0.8 ptSoloQ +1.3
Supportgap to expected
Karma57.1% · expected 50.4% · 35 g+6.8 ptSoloQ +1.6
Braum51.4% · expected 45.5% · 37 g+5.8 ptSoloQ -1.5
Leona50.0% · expected 47.1% · 38 g+2.9 ptSoloQ -0.2

With

Junglegap to expected
Vi54.5% · expected 48.5% · 44 g+6.0 ptSoloQ -1.2
Jarvan IV51.0% · expected 46.3% · 49 g+4.7 ptSoloQ -1.3
Sylas53.7% · expected 48.9% · 41 g+4.7 ptSoloQ +1.3
Midgap to expected
Syndra51.3% · expected 47.5% · 39 g+3.8 ptSoloQ +0.4
Lissandra50.0% · expected 46.1% · 30 g+3.9 ptSoloQ -0.5
Galio50.0% · expected 47.3% · 34 g+2.7 ptSoloQ -1.2
ADCgap to expected
Xayah70.0% · expected 49.8% · 30 g+20.2 ptSoloQ -1.4
Lucian60.6% · expected 47.3% · 33 g+13.3 ptSoloQ -0.2
Yunara61.4% · expected 50.2% · 44 g+11.1 ptSoloQ +1.7
Supportgap to expected
Milio55.9% · expected 46.6% · 34 g+9.3 ptSoloQ 0.0
Leona54.2% · expected 48.4% · 59 g+5.8 ptSoloQ +1.5
Nautilus46.8% · expected 46.1% · 79 g+0.7 ptSoloQ +0.8
Alistar50.0% · expected 49.2% · 34 g+0.8 ptSoloQ +1.4
Rell53.3% · expected 52.0% · 30 g+1.4 ptSoloQ +1.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ambessa43 games
    53.5%gap +5.2 ptsSoloQ: 50.7% · 1,092 g
  • K'Sante37 games
    48.6%gap -1.1 ptsSoloQ: 48.7% · 2,371 g
  • Aatrox36 games
    50.0%gap +3.7 ptsSoloQ: 47.9% · 1,047 g
  • Gnar32 games
    43.8%gap -4.9 ptsSoloQ: 51.0% · 732 g
  • Gragas30 games
    50.0%gap +2.6 ptsSoloQ: 46.1% · 824 g
Jungle21 champions
  • Lee Sin74 games
    36.5%gap -12.6 ptsSoloQ: 48.2% · 4,747 g
  • Wukong53 games
    35.8%gap -8.1 ptsSoloQ: 47.4% · 802 g
  • Sylas48 games
    52.1%gap +5.5 ptsSoloQ: 48.5% · 1,723 g
  • Jarvan IV40 games
    47.5%gap -1.7 ptsSoloQ: 52.2% · 1,266 g
  • Vi40 games
    57.5%gap +10.5 ptsSoloQ: 47.9% · 1,086 g
Mid18 champions
  • Viktor54 games
    44.4%gap -3.3 ptsSoloQ: 49.1% · 2,091 g
  • Syndra42 games
    54.8%gap +6.7 ptsSoloQ: 47.7% · 1,706 g
  • Orianna35 games
    60.0%gap +8.7 ptsSoloQ: 46.5% · 937 g
  • Ahri34 games
    44.1%gap -0.8 ptsSoloQ: 48.5% · 1,263 g
  • Sylas31 games
    48.4%gap -1.2 ptsSoloQ: 49.7% · 1,709 g
ADC16 champions
  • Yunara74 games
    45.9%gap +0.7 ptsSoloQ: 48.1% · 3,379 g
  • Caitlyn67 games
    50.7%gap +4.9 ptsSoloQ: 49.2% · 2,132 g
  • Ezreal57 games
    61.4%gap +9.3 ptsSoloQ: 50.1% · 2,630 g
  • Jhin55 games
    52.7%gap +0.8 ptsSoloQ: 49.4% · 4,324 g
  • Kai'Sa55 games
    40.0%gap -7.5 ptsSoloQ: 47.1% · 3,979 g
Support16 champions
  • Nautilus66 games
    48.5%gap -0.9 ptsSoloQ: 48.3% · 2,587 g
  • Lulu61 games
    44.3%gap -5.9 ptsSoloQ: 48.9% · 3,258 g
  • Milio43 games
    41.9%gap -7.0 ptsSoloQ: 49.3% · 781 g
  • Seraphine39 games
    43.6%gap -1.9 ptsSoloQ: 47.1% · 724 g
  • Leona38 games
    50.0%gap +2.9 ptsSoloQ: 45.8% · 1,477 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.3%32,524 picks of 609,383ban 24.4% · patches 16.19 to 16.21
  • Amateur tournaments2.7%573 picks of 21,472ban 15.0% · patches 16.19 to 16.21
  • Pro5.9%130 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 6.3%G1257 games of 4,083
  • 5.6%G2228 games of 4,083
  • 4.5%G3+79 games of 1,758
Once picked, the series moves on toIn G2, over 257 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.