Jayce
Patches 16.19 to 16.21 · NA- Pick
- 5.7%picked in 152 of 2,644 games
- Ban
- 7.3%143 bans over 1,958 games, against 9.8% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Mid.Draft
- How to play itStormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.



- In a compTeam damage first: more damage than 92% of mid laners.DamageSplit-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked less often in amateur play
- Amateur
- 0.3%
- SoloQ
- 0.7%
- DraftBanned less often in amateur play
- Amateur
- 7.4%
- SoloQ
- 9.8%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Stormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.
Youmuu's Ghostblade
Manamune
Voltaic Cyclosword
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 92% of mid laners.
- Team damagetop8%25% · mid laners: 21%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Damage
- Split-push
Like other mid laners
- Damage in mid game
- Damage in late game
- Map pressure
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Lets allies carry kills
- Crowd control (CC)
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 96 in lane, 48 in mid game and 57 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, ahead of 90% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 96 of 100 among mid laners611 · median 528
- Damage in mid game · rank 48 of 100 among mid laners891 · median 899
- Damage in late game · rank 57 of 100 among mid laners1,196 · median 1,179
- Gold at 15 min · rank 92 of 100 among mid laners+408 · median +25
- Gold at 20 min · rank 90 of 100 among mid laners+583 · median +71
- Map pressure · rank 74 of 100 among mid laners4 · median 3.2
- Absorbs damage · rank 51 of 100 among mid laners489 · median 489
- Plays teamfights · rank 30 of 100 among mid laners53% · median 55%
- Takes its kills in duels · rank 62 of 100 among mid laners24% · median 23%
- Lets allies carry kills · rank 28 of 100 among mid lanersrank 28 of 100
- Crowd control (CC) · rank 33 of 100 among mid laners0.4 · median 0.7
- Team damage · rank 92 of 100 among mid laners25% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.7%2,859 picks of 431,269ban 9.8% · patches 16.19 to 16.21
- Amateur tournaments0.3%10 picks of 3,686ban 7.4% · patches 16.19 to 16.21
- Pro0.5%11 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
24.1% on 16.21Within the series
Fearless series only · as MidNot enough series yet: published from 30.

