Tournament presence · pick + ban
13.0%#56 of 173 champions
Pick
5.7%picked in 152 of 2,644 games
Ban
7.3%143 bans over 1,958 games, against 9.8% in soloQ
Win rate as Mid— 6 wins over 14 games
Median length—soloQ 28 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.7%
    0.3% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.4%
    SoloQ
    9.8%
    7.4% ban rate in amateur play over 1,329 games, against 9.8% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge46% · 1,515
Same in amateur play
SpellsFlash + Ignite70% · 2,302
Amateur: Flash + Teleport, gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 94 games
Core (3 legendaries)10% · 170
10%of soloQ games
  1. Youmuu's Ghostblade
  2. Manamune
  3. Voltaic Cyclosword
Amateur: Youmuu's Ghostblade, Manamune, Edge of Night, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 92% of mid laners.

  1. Team damagetop8%25% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 96 in lane, 48 in mid game and 57 in late game, out of 100 mid laners.

611+84 vs 528
891-8 vs 899
1,196+17 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycemid laners

Gold vs. direct opponent

At 20 min, ahead of 90% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among mid laners611 · median 528
  • Damage in mid game · rank 48 of 100 among mid laners891 · median 899
  • Damage in late game · rank 57 of 100 among mid laners1,196 · median 1,179
  • Gold at 15 min · rank 92 of 100 among mid laners+408 · median +25
  • Gold at 20 min · rank 90 of 100 among mid laners+583 · median +71
  • Map pressure · rank 74 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 51 of 100 among mid laners489 · median 489
  • Plays teamfights · rank 30 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 62 of 100 among mid laners24% · median 23%
  • Lets allies carry kills · rank 28 of 100 among mid lanersrank 28 of 100
  • Crowd control (CC) · rank 33 of 100 among mid laners0.4 · median 0.7
  • Team damage · rank 92 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%2,859 picks of 431,269ban 9.8% · patches 16.19 to 16.21
  • Amateur tournaments0.3%10 picks of 3,686ban 7.4% · patches 16.19 to 16.21
  • Pro0.5%11 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.