Tournament presence · pick + ban
25.1%#15 of 173 champions
Pick
10.6%picked in 1,910 of 18,058 games
Ban
14.5%2,481 bans over 17,111 games, against 24.4% in soloQ
Win rate as Jungle48.1% between 45.2% and 51.0% over 796 gamesSoloQ 46.9%: no clear gap
Median length30 minsoloQ 26.6 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    2.3%
    SoloQ
    2.1%
    2.3% of the role's picks in amateur play, against 2.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    15.0%
    SoloQ
    24.4%
    15.0% ban rate in amateur play over 10,152 games, against 24.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    26.6 min
    Median of 30 min in amateur play, against 26.6 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike98% · 14,520
Same in amateur play
SpellsFlash + Smite100% · 14,804
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 79 games
Core (3 legendaries)30% · 2,402
30%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 99% of junglers.

  1. Team damagetop1%25% · junglers: 17%
  2. Map pressuretop24%5.1 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Damage
  • Poke

Like other junglers

  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Jungle farm
  • Invade

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 92 in lane, 95 in mid game and 93 in late game, out of 100 junglers.

418+34 vs 383
953+157 vs 796
1,275+219 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycejunglers

Gold vs. direct opponent

At 20 min, ahead of 97% of junglers against the direct opponent.

junglers
5.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 92 of 100 among junglers418 · median 383
  • Damage in mid game · rank 95 of 100 among junglers953 · median 796
  • Damage in late game · rank 93 of 100 among junglers1,275 · median 1,056
  • Gold at 15 min · rank 97 of 100 among junglers+503 · median +6
  • Gold at 20 min · rank 97 of 100 among junglers+847 · median +64
  • Map pressure · rank 76 of 100 among junglers5.1 · median 4.7
  • Absorbs damage · rank 14 of 100 among junglers480 · median 855
  • Plays teamfights · rank 23 of 100 among junglers49% · median 52%
  • Takes its kills in duels · rank 70 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 27 of 100 among junglersrank 27 of 100
  • Crowd control (CC) · rank 31 of 100 among junglers0.6 · median 0.7
  • Team damage · rank 99 of 100 among junglers25% · median 17%
  • Jungle farm · rank 71 of 100 among junglers68 · median 66
  • Invade · rank 56 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Orianna in amateur play: +21.1 pts over 33 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante54.8% · expected 50.1% · 42 g+4.6 ptSoloQ -0.9
Ambessa50.9% · expected 48.8% · 53 g+2.2 ptSoloQ +0.9
Olaf50.0% · expected 46.4% · 38 g+3.6 ptSoloQ +0.5
Junglegap to expected
Lee Sin54.2% · expected 49.4% · 72 g+4.7 ptSoloQ +1.2
Jarvan IV51.8% · expected 49.6% · 85 g+2.2 ptSoloQ +3.8
Midgap to expected
Orianna72.7% · expected 51.6% · 33 g+21.1 ptSoloQ +1.1
Viktor66.7% · expected 48.1% · 54 g+18.6 ptSoloQ +0.4
Syndra51.9% · expected 48.4% · 52 g+3.5 ptSoloQ -0.2
ADCgap to expected
Yunara58.9% · expected 45.6% · 73 g+13.3 ptSoloQ +0.2
Jinx52.8% · expected 43.9% · 53 g+8.9 ptSoloQ +3.2
Kai'Sa52.2% · expected 47.8% · 67 g+4.4 ptSoloQ -0.7
Lucian53.7% · expected 48.6% · 54 g+5.1 ptSoloQ -2.9
Supportgap to expected
Lulu61.0% · expected 50.5% · 77 g+10.5 ptSoloQ +2.2
Leona57.7% · expected 47.4% · 52 g+10.3 ptSoloQ -1.3
Blitzcrank51.1% · expected 46.8% · 45 g+4.3 ptSoloQ +0.1
Milio51.1% · expected 49.3% · 47 g+1.8 ptSoloQ +6.6
Braum47.7% · expected 45.9% · 44 g+1.9 ptSoloQ -2.6

With

Topgap to expected
Sion60.9% · expected 47.8% · 46 g+13.1 ptSoloQ -3.9
Malphite55.6% · expected 49.9% · 36 g+5.7 ptSoloQ +0.2
K'Sante48.8% · expected 46.1% · 41 g+2.7 ptSoloQ -3.5
Renekton50.0% · expected 48.8% · 30 g+1.2 ptSoloQ -3.4
Nasus50.0% · expected 49.6% · 34 g+0.4 ptSoloQ -0.5
Midgap to expected
Aurora51.5% · expected 46.8% · 33 g+4.7 ptSoloQ -2.2
ADCgap to expected
Ashe63.6% · expected 51.1% · 33 g+12.6 ptSoloQ +3.5
Jinx59.0% · expected 52.4% · 39 g+6.6 ptSoloQ -0.1
Ezreal45.8% · expected 43.7% · 83 g+2.1 ptSoloQ -0.4
Jhin44.7% · expected 43.9% · 85 g+0.8 ptSoloQ +1.9
Caitlyn51.3% · expected 50.0% · 76 g+1.3 ptSoloQ -3.0
Supportgap to expected
Thresh63.6% · expected 49.8% · 55 g+13.8 ptSoloQ +2.4
Seraphine58.5% · expected 50.4% · 41 g+8.1 ptSoloQ +2.9
Nautilus50.0% · expected 46.5% · 88 g+3.5 ptSoloQ -0.5
Braum53.3% · expected 50.4% · 60 g+3.0 ptSoloQ +4.2
Milio52.9% · expected 46.9% · 34 g+6.0 ptSoloQ +2.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ambessa53 games
    50.9%gap +2.2 ptsSoloQ: 48.4% · 496 g
  • Malphite49 games
    44.9%gap -1.5 ptsSoloQ: 44.7% · 777 g
  • K'Sante42 games
    54.8%gap +4.6 ptsSoloQ: 47.4% · 896 g
  • Ornn39 games
    46.2%gap -0.5 ptsSoloQ: 42.2% · 147 g
  • Olaf38 games
    50.0%gap +3.6 ptsSoloQ: 45.1% · 514 g
Jungle22 champions
  • Jarvan IV85 games
    51.8%gap +2.2 ptsSoloQ: 52.7% · 681 g
  • Lee Sin72 games
    54.2%gap +4.7 ptsSoloQ: 47.7% · 2,151 g
  • Wukong59 games
    42.4%gap -1.9 ptsSoloQ: 51.8% · 278 g
  • Vi49 games
    44.9%gap -2.4 ptsSoloQ: 45.4% · 449 g
  • Xin Zhao39 games
    41.0%gap -7.6 ptsSoloQ: 42.0% · 219 g
Mid18 champions
  • Viktor54 games
    66.7%gap +18.6 ptsSoloQ: 49.0% · 858 g
  • Ahri53 games
    34.0%gap -11.3 ptsSoloQ: 42.4% · 462 g
  • Syndra52 games
    51.9%gap +3.5 ptsSoloQ: 46.4% · 698 g
  • Sylas41 games
    48.8%gap -1.1 ptsSoloQ: 49.8% · 666 g
  • Locke33 games
    48.5%gap -2.4 ptsSoloQ: 48.5% · 655 g
ADC16 champions
  • Caitlyn79 games
    40.5%gap -5.7 ptsSoloQ: 48.5% · 841 g
  • Jhin74 games
    48.6%gap -3.7 ptsSoloQ: 45.1% · 1,866 g
  • Yunara73 games
    58.9%gap +13.3 ptsSoloQ: 46.6% · 1,301 g
  • Kai'Sa67 games
    52.2%gap +4.4 ptsSoloQ: 46.1% · 1,551 g
  • Ezreal58 games
    44.8%gap -7.7 ptsSoloQ: 47.9% · 1,024 g
Support16 champions
  • Lulu77 games
    61.0%gap +10.5 ptsSoloQ: 49.0% · 1,288 g
  • Nautilus69 games
    47.8%gap -1.9 ptsSoloQ: 47.3% · 1,126 g
  • Leona52 games
    57.7%gap +10.3 ptsSoloQ: 43.8% · 571 g
  • Seraphine50 games
    40.0%gap -5.8 ptsSoloQ: 44.7% · 302 g
  • Thresh48 games
    41.7%gap -4.8 ptsSoloQ: 45.4% · 1,222 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.1%12,877 picks of 609,386ban 24.4% · patches 16.19 to 16.21
  • Amateur tournaments2.3%494 picks of 21,472ban 15.0% · patches 16.19 to 16.21
  • Pro0.8%17 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 4.6%G1188 games of 4,080
  • 4.4%G2181 games of 4,082
  • 3.5%G3+61 games of 1,756
Once picked, the series moves on toIn G2, over 188 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.