Jayce
Patches 16.19 to 16.21 · EUW- Pick
- 4.6%picked in 296 of 6,486 games
- Ban
- 9.4%304 bans over 3,246 games, against 9.4% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Jungle.Draft
- How to play itFirst Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.



- In a compTeam damage first: more damage than 99% of junglers.Map pressureDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked less often in amateur play
- Amateur
- 0.4%
- SoloQ
- 0.6%
- DraftBanned more often in amateur play
- Amateur
- 10.7%
- SoloQ
- 9.4%
How to play it?
First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.
Voltaic Cyclosword
Bastionbreaker
Edge of Night
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 99% of junglers.
- Team damagetop1%25% · junglers: 17%
- Map pressuretop24%5.1 · junglers: 4.7
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Map pressure
- Damage
- Poke
Like other junglers
- Takes its kills in duels
- Lets allies carry kills
- Crowd control (CC)
- Jungle farm
- Invade
What it is not
- Few teamfights
Damage / min by phase · at equal gold
Rank 92 in lane, 95 in mid game and 93 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, ahead of 97% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 92 of 100 among junglers418 · median 383
- Damage in mid game · rank 95 of 100 among junglers953 · median 796
- Damage in late game · rank 93 of 100 among junglers1,275 · median 1,056
- Gold at 15 min · rank 97 of 100 among junglers+503 · median +6
- Gold at 20 min · rank 97 of 100 among junglers+847 · median +64
- Map pressure · rank 76 of 100 among junglers5.1 · median 4.7
- Absorbs damage · rank 14 of 100 among junglers480 · median 855
- Plays teamfights · rank 23 of 100 among junglers49% · median 52%
- Takes its kills in duels · rank 70 of 100 among junglers22% · median 20%
- Lets allies carry kills · rank 27 of 100 among junglersrank 27 of 100
- Crowd control (CC) · rank 31 of 100 among junglers0.6 · median 0.7
- Team damage · rank 99 of 100 among junglers25% · median 17%
- Jungle farm · rank 71 of 100 among junglers68 · median 66
- Invade · rank 56 of 100 among junglers8% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.6%4,332 picks of 672,396ban 9.4% · patches 16.19 to 16.21
- Amateur tournaments0.4%35 picks of 9,366ban 10.7% · patches 16.19 to 16.21
- Pro0.8%17 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
24.1% on 16.21Within the series
Fearless series only · as Jungle- 0.7%G113 games of 1,918
- 1.0%G219 games of 1,918
- 1.4%G3+9 games of 632
Not enough series yet: published from 30.

