Champion sheet · Top

Jayce

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Jayce across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
14.0%#52 of 173 champions
Pick
4.6%picked in 296 of 6,486 games
Ban
9.4%304 bans over 3,246 games, against 9.4% in soloQ
Win rate as Top58.6% between 52.7% and 64.3% over 191 gamesSoloQ 48.3%: clear gap
Median length29.3 minsoloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    58.6%
    SoloQ
    48.3%
    58.6% win rate in amateur play over 191 games, against 48.3% in soloQ over 21,682 games.
  • DraftPicked less often in amateur play
    Amateur
    1.3%
    SoloQ
    2.8%
    1.3% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    10.7%
    SoloQ
    9.4%
    10.7% ban rate in amateur play over 1,886 games, against 9.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.7 min
    Median of 29.3 min in amateur play, against 27.7 min in soloQ.
  • RunesGrasp of the Undying instead of Stormraider's Surge
    Amateur
    45%
    SoloQ
    46%
    Played in 45% of amateur games; soloQ sticks to Stormraider's Surge (46%).
02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge46% · 9,964
≠ Amateur: Grasp of the Undying instead of Stormraider's Surge. 45% · 199 games
SpellsFlash + Teleport50% · 10,887
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 55 games
Core (3 legendaries)17% · 1,754
17%of soloQ games
  1. Youmuu's Ghostblade
  2. Manamune
  3. Voltaic Cyclosword
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 77% of top laners.

  1. Team damagetop23%23% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 72 in lane, 44 in mid game and 57 in late game, out of 100 top laners.

649+50 vs 599
855-13 vs 868
1,098+19 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycetop laners

Gold vs. direct opponent

At 20 min, ahead of 93% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 72 of 100 among top laners649 · median 599
  • Damage in mid game · rank 44 of 100 among top laners855 · median 868
  • Damage in late game · rank 57 of 100 among top laners1,098 · median 1,079
  • Gold at 15 min · rank 85 of 100 among top laners+461 · median +119
  • Gold at 20 min · rank 93 of 100 among top laners+805 · median +100
  • Absorbs damage · rank 32 of 100 among top laners636 · median 970
  • Plays teamfights · rank 69 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 38 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 37 of 100 among top lanersrank 37 of 100
  • Crowd control (CC) · rank 29 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 77 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Ornn6 games
    —SoloQ: 43.2% · 595 g
  • Malphite5 games
    —SoloQ: 41.8% · 1,321 g
Jungle2 champions
ADC1 champion
  • Ezreal5 games
    —SoloQ: 52.1% · 1,039 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%18,753 picks of 672,391ban 9.4% · patches 16.19 to 16.21
  • Amateur tournaments1.3%122 picks of 9,366ban 10.7% · patches 16.19 to 16.21
  • Pro5.9%130 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.2%G142 games of 1,918
  • 2.9%G255 games of 1,918
  • 2.5%G3+16 games of 632
Once picked, the series moves on toIn G2, over 42 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.