Champion sheet · Top

Jayce

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Jayce across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
13.0%#56 of 173 champions
Pick
5.7%picked in 152 of 2,644 games
Ban
7.3%143 bans over 1,958 games, against 9.8% in soloQ
Win rate as Top53.4% between 44.7% and 61.9% over 88 gamesSoloQ 48.5%: no clear gap
Median length30.4 minsoloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.9%
    SoloQ
    2.7%
    1.9% of the role's picks in amateur play, against 2.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.4%
    SoloQ
    9.8%
    7.4% ban rate in amateur play over 1,329 games, against 9.8% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30.4 min
    SoloQ
    28.1 min
    Median of 30.4 min in amateur play, against 28.1 min in soloQ.
  • RunesGrasp of the Undying instead of Stormraider's Surge
    Amateur
    56%
    SoloQ
    45%
    Played in 56% of amateur games; soloQ sticks to Stormraider's Surge (45%).
02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge45% · 5,964
≠ Amateur: Grasp of the Undying instead of Stormraider's Surge. 56% · 93 games
SpellsFlash + Teleport51% · 6,694
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 47 games
Core (3 legendaries)18% · 1,223
18%of soloQ games
  1. Youmuu's Ghostblade
  2. Manamune
  3. Voltaic Cyclosword
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Damage in late game (rank 85).

  1. Its most marked traitDamage in late gametop15%1,213 · top laners: 1,079

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Poke

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Absorbs damage
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No split-push

Damage / min by phase · at equal gold

Rank 62 in lane, 65 in mid game and 85 in late game, out of 100 top laners.

623+24 vs 599
908+40 vs 868
1,213+134 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycetop laners

Gold vs. direct opponent

At 20 min, ahead of 76% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 62 of 100 among top laners623 · median 599
  • Damage in mid game · rank 65 of 100 among top laners908 · median 868
  • Damage in late game · rank 85 of 100 among top laners1,213 · median 1,079
  • Gold at 15 min · rank 72 of 100 among top laners+236 · median +119
  • Gold at 20 min · rank 76 of 100 among top laners+409 · median +100
  • Absorbs damage · rank 33 of 100 among top laners668 · median 970
  • Plays teamfights · rank 72 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 23 of 100 among top laners24% · median 28%
  • Lets allies carry kills · rank 68 of 100 among top lanersrank 68 of 100
  • Crowd control (CC) · rank 31 of 100 among top laners0.6 · median 0.8
  • Team damage · rank 62 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.7%11,450 picks of 431,266ban 9.8% · patches 16.19 to 16.21
  • Amateur tournaments1.9%71 picks of 3,686ban 7.4% · patches 16.19 to 16.21
  • Pro5.9%130 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.0%G122 games of 733
  • 3.5%G226 games of 733
  • 4.1%G3+13 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.