Jayce
Patches 16.19 to 16.21 · EUWBans, presence and fearless: Jayce across all builds. Build, best results and matchups: the selected build.
- Pick
- 4.6%picked in 296 of 6,486 games
- Ban
- 9.4%304 bans over 3,246 games, against 9.4% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments5 clear gaps between soloQ and amateur tournaments as Top.Win rateDraftLengthRunes
- How to play itStormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.



- In a compNo trait above other top laners; the most marked: Damage in late game (rank 85).Poke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftTaken at any point of the series.
What changes in tournaments?
5 clear gaps between soloQ and amateur tournaments as Top.
- Win rateWins more in amateur play
- Amateur
- 58.6%
- SoloQ
- 48.3%
- DraftPicked less often in amateur play
- Amateur
- 1.3%
- SoloQ
- 2.8%
- DraftBanned more often in amateur play
- Amateur
- 10.7%
- SoloQ
- 9.4%
- LengthLonger games in amateur play
- Amateur
- 29.3 min
- SoloQ
- 27.7 min
- RunesGrasp of the Undying instead of Stormraider's Surge
- Amateur
- 45%
- SoloQ
- 46%
How to play it?
Stormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.
Youmuu's Ghostblade
Manamune
Voltaic Cyclosword
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other top laners; the most marked: Damage in late game (rank 85).
- Its most marked traitDamage in late gametop15%1,213 · top laners: 1,079
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners
What marks it
- Poke
Like other top laners
- Damage in lane
- Damage in mid game
- Gold at 15 min
- Absorbs damage
- Plays teamfights
- Lets allies carry kills
- Crowd control (CC)
- Team damage
What it is not
- Few duels
- No split-push
Damage / min by phase · at equal gold
Rank 62 in lane, 65 in mid game and 85 in late game, out of 100 top laners.
Gold vs. direct opponent
At 20 min, ahead of 76% of top laners against the direct opponent.
Where it stands among top laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 62 of 100 among top laners623 · median 599
- Damage in mid game · rank 65 of 100 among top laners908 · median 868
- Damage in late game · rank 85 of 100 among top laners1,213 · median 1,079
- Gold at 15 min · rank 72 of 100 among top laners+236 · median +119
- Gold at 20 min · rank 76 of 100 among top laners+409 · median +100
- Absorbs damage · rank 33 of 100 among top laners668 · median 970
- Plays teamfights · rank 72 of 100 among top laners55% · median 53%
- Takes its kills in duels · rank 23 of 100 among top laners24% · median 28%
- Lets allies carry kills · rank 68 of 100 among top lanersrank 68 of 100
- Crowd control (CC) · rank 31 of 100 among top laners0.6 · median 0.8
- Team damage · rank 62 of 100 among top laners22% · median 20%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Ban it or pick it?
Taken at any point of the series.
Pick rate as Top
Amateur tournaments, compared with soloQ- SoloQ Master+2.8%18,753 picks of 672,391ban 9.4% · patches 16.19 to 16.21
- Amateur tournaments1.3%122 picks of 9,366ban 10.7% · patches 16.19 to 16.21
- Pro5.9%130 picks of 2,204bans not published · patches 16.17 to 16.20

