Tournament presence · pick + ban
12.7%#59 of 173 champions
Pick
5.2%picked in 336 of 6,486 games
Ban
7.5%244 bans over 3,246 games, against 11.9% in soloQ
Win rate as Jungle57.6% between 46.9% and 67.6% over 59 gamesSoloQ 48.2%: no clear gap
Median length29.2 minsoloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.3%
    SoloQ
    0.2%
    0.3% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    8.9%
    SoloQ
    11.9%
    8.9% ban rate in amateur play over 1,886 games, against 11.9% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.8 min
    Median of 29.2 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Sundered Sky, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo59% · 982
Same in amateur play
SpellsFlash + Smite99% · 1,662
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 97% · 72 games
Core (3 legendaries)22% · 167
22%of soloQ games
  1. Trinity Force
  2. Sundered Sky
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Gold at 20 min (rank 59).

  1. Its most marked traitGold at 20 mintop41%+116 · junglers: +64

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 33 in lane, 48 in mid game and 43 in late game, out of 100 junglers.

360-23 vs 383
794-2 vs 796
1,040-15 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaxjunglers

Gold vs. direct opponent

At 20 min, ahead of 59% of junglers against the direct opponent.

junglers
4.5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 33 of 100 among junglers360 · median 383
  • Damage in mid game · rank 48 of 100 among junglers794 · median 796
  • Damage in late game · rank 43 of 100 among junglers1,040 · median 1,056
  • Gold at 15 min · rank 51 of 100 among junglers+6 · median +6
  • Gold at 20 min · rank 59 of 100 among junglers+116 · median +64
  • Map pressure · rank 45 of 100 among junglers4.5 · median 4.7
  • Absorbs damage · rank 53 of 100 among junglers857 · median 855
  • Plays teamfights · rank 54 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 59 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 56 of 100 among junglersrank 56 of 100
  • Crowd control (CC) · rank 36 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 53 of 100 among junglers17% · median 17%
  • Jungle farm · rank 37 of 100 among junglers65 · median 66
  • Invade · rank 59 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ornn6 games
    —SoloQ: 48.6% · 35 g
Mid3 champions
  • Viktor7 games
    —SoloQ: 44.9% · 69 g
  • Ahri6 games
    —SoloQ: 44.2% · 77 g
  • Syndra5 games
    —SoloQ: 40.8% · 76 g
ADC3 champions
  • Ashe6 games
    —SoloQ: 64.1% · 39 g
  • Yunara5 games
    —SoloQ: 45.9% · 122 g
  • Zeri5 games
    —SoloQ: 47.8% · 46 g
Support1 champion
  • Lulu8 games
    —SoloQ: 38.9% · 131 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,329 picks of 672,396ban 11.9% · patches 16.19 to 16.21
  • Amateur tournaments0.3%32 picks of 9,366ban 8.9% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.7%G113 games of 1,918
  • 0.7%G214 games of 1,918
  • 1.3%G3+8 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.