Champion sheet · Jungle

Graves

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
10.6%#77 of 173 champions
Pick
3.1%picked in 82 of 2,644 games
Ban
7.5%147 bans over 1,958 games, against 20.9% in soloQ
Win rate as Jungle53.1% between 44.0% and 62.0% over 81 gamesSoloQ 50.5%: no clear gap
Median length28.5 minsoloQ 27.9 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.4%
    SoloQ
    5.1%
    1.4% of the role's picks in amateur play, against 5.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    6.9%
    SoloQ
    20.9%
    6.9% ban rate in amateur play over 1,329 games, against 20.9% in soloQ over 82,299 games.
02 — How to play it

How to play it?

Fleet Footwork, then Hubris, The Collector, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork53% · 13,622
Same in amateur play
SpellsFlash + Smite100% · 25,507
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 70 games
Core (3 legendaries)47% · 7,176
47%of soloQ games
  1. Hubris
  2. The Collector
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 98% of junglers.

  1. Team damagetop2%23% · junglers: 17%
  2. Invadetop8%10% · junglers: 7%
  3. Map pressuretop23%5.1 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Damage
  • Poke
  • Invade

Like other junglers

  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Jungle farm

What it is not

Nothing below junglers.

Damage / min by phase · at equal gold

Rank 86 in lane, 81 in mid game and 65 in late game, out of 100 junglers.

410+27 vs 383
866+71 vs 796
1,110+54 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Gravesjunglers

Gold vs. direct opponent

At 20 min, ahead of 94% of junglers against the direct opponent.

junglers
5.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 86 of 100 among junglers410 · median 383
  • Damage in mid game · rank 81 of 100 among junglers866 · median 796
  • Damage in late game · rank 65 of 100 among junglers1,110 · median 1,056
  • Gold at 15 min · rank 93 of 100 among junglers+425 · median +6
  • Gold at 20 min · rank 94 of 100 among junglers+799 · median +64
  • Map pressure · rank 77 of 100 among junglers5.1 · median 4.7
  • Absorbs damage · rank 33 of 100 among junglers605 · median 855
  • Plays teamfights · rank 37 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 63 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 20 of 100 among junglersrank 20 of 100
  • Crowd control (CC) · rank 59 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 98 of 100 among junglers23% · median 17%
  • Jungle farm · rank 72 of 100 among junglers68 · median 66
  • Invade · rank 92 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • —SoloQ: 55.5% · 577 g
  • Olaf5 games
    —SoloQ: 49.6% · 349 g
  • Shen5 games
    —SoloQ: 50.5% · 550 g
Jungle4 champions
  • Wukong9 games
    —SoloQ: 51.0% · 1,209 g
  • Jarvan IV8 games
    —SoloQ: 52.3% · 879 g
  • Lee Sin5 games
    —SoloQ: 52.6% · 1,299 g
  • Nocturne5 games
    —SoloQ: 54.6% · 348 g
Mid4 champions
  • Syndra7 games
    —SoloQ: 46.6% · 1,084 g
  • Orianna5 games
    —SoloQ: 51.3% · 458 g
  • Sylas5 games
    —SoloQ: 50.4% · 795 g
  • Viktor5 games
    —SoloQ: 51.5% · 1,164 g
ADC7 champions
  • Tristana8 games
    —SoloQ: 49.3% · 1,348 g
  • Kai'Sa6 games
    —SoloQ: 52.1% · 1,620 g
  • Lucian6 games
    —SoloQ: 52.1% · 973 g
  • Yunara6 games
    —SoloQ: 51.4% · 1,872 g
  • Ezreal5 games
    —SoloQ: 56.0% · 1,162 g
Support9 champions
  • Lulu8 games
    —SoloQ: 53.0% · 1,439 g
  • Milio8 games
    —SoloQ: 53.4% · 708 g
  • Rell7 games
    —SoloQ: 45.9% · 645 g
  • Braum6 games
    —SoloQ: 50.1% · 798 g
  • Nautilus6 games
    —SoloQ: 52.7% · 1,276 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.1%21,824 picks of 431,269ban 20.9% · patches 16.19 to 16.21
  • Amateur tournaments1.4%51 picks of 3,686ban 6.9% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.6%G112 games of 733
  • 3.5%G226 games of 733
  • 3.2%G3+10 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.