Tournament presence · pick + ban
6.2%#110 of 173 champions
Pick
3.7%picked in 97 of 2,644 games
Ban
2.5%48 bans over 1,958 games, against 0.6% in soloQ
Win rate as Top38.3% between 29.9% and 47.4% over 81 gamesSoloQ 51.8%: clear gap
Median length29.5 minsoloQ 28.2 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    38.3%
    SoloQ
    51.8%
    38.3% win rate in amateur play over 81 games, against 51.8% in soloQ over 6,777 games.
  • DraftBanned more often in amateur play
    Amateur
    2.0%
    SoloQ
    0.6%
    2.0% ban rate in amateur play over 1,329 games, against 0.6% in soloQ over 82,299 games.
02 — How to play it

How to play it?

Stormraider's Surge, then Lich Bane, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge81% · 5,462
Same in amateur play
SpellsFlash + Teleport74% · 5,039
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 85% · 77 games
Core (3 legendaries)7% · 153
7%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Lich Bane, Shadowflame, Stormsurge (7%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 96% of top laners.

  1. Crowd control (CC)top4%1.7 · top laners: 0.8
  2. Lets allies carry killstop9%rank 91 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Lets allies carry
  • CC

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 69 in lane, 53 in mid game and 52 in late game, out of 100 top laners.

638+39 vs 599
873+5 vs 868
1,083+3 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gragastop laners

Gold vs. direct opponent

At 20 min, behind 91% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among top laners638 · median 599
  • Damage in mid game · rank 53 of 100 among top laners873 · median 868
  • Damage in late game · rank 52 of 100 among top laners1,083 · median 1,079
  • Gold at 15 min · rank 14 of 100 among top laners-419 · median +119
  • Gold at 20 min · rank 9 of 100 among top laners-716 · median +100
  • Absorbs damage · rank 62 of 100 among top laners1,095 · median 970
  • Plays teamfights · rank 74 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 16 of 100 among top laners24% · median 28%
  • Lets allies carry kills · rank 91 of 100 among top lanersrank 91 of 100
  • Crowd control (CC) · rank 96 of 100 among top laners1.7 · median 0.8
  • Team damage · rank 51 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
  • Dr. Mundo8 games
    —SoloQ: 50.6% · 178 g
  • Camille7 games
    —SoloQ: 48.7% · 197 g
  • Gnar5 games
    —SoloQ: 53.7% · 123 g
  • Olaf5 games
    —SoloQ: 54.1% · 85 g
  • Ornn5 games
    —SoloQ: 43.7% · 142 g
Jungle3 champions
  • Jarvan IV9 games
    —SoloQ: 51.1% · 229 g
  • Wukong6 games
    —SoloQ: 47.8% · 268 g
  • Xin Zhao5 games
    —SoloQ: 48.2% · 83 g
Mid5 champions
  • Ahri10 games
    —SoloQ: 50.5% · 319 g
  • Syndra7 games
    —SoloQ: 54.2% · 271 g
  • Orianna6 games
    —SoloQ: 54.0% · 124 g
  • Viktor5 games
    —SoloQ: 57.5% · 306 g
  • Yone5 games
    —SoloQ: 45.2% · 303 g
ADC7 champions
  • Ezreal10 games
    —SoloQ: 56.1% · 321 g
  • Jinx8 games
    —SoloQ: 47.2% · 525 g
  • Yunara8 games
    —SoloQ: 51.3% · 485 g
  • Caitlyn6 games
    —SoloQ: 50.1% · 353 g
  • Jhin6 games
    —SoloQ: 53.4% · 586 g
Support6 champions
  • Nautilus12 games
    —SoloQ: 51.6% · 366 g
  • Leona9 games
    —SoloQ: 48.8% · 289 g
  • Karma8 games
    —SoloQ: 50.0% · 246 g
  • Lulu8 games
    —SoloQ: 50.0% · 354 g
  • Braum7 games
    —SoloQ: 51.3% · 191 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%5,883 picks of 431,266ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments1.6%59 picks of 3,686ban 2.0% · patches 16.19 to 16.21
  • Pro1.0%23 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.9%G121 games of 733
  • 3.3%G224 games of 733
  • 5.1%G3+16 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.