Tournament presence · pick + ban
6.2%#110 of 173 champions
Pick
4.4%picked in 801 of 18,053 games
Ban
1.8%306 bans over 17,107 games, against 0.2% in soloQ
Win rate as Support53.7% between 41.0% and 65.8% over 41 gamesSoloQ 46.1%: no clear gap
Median length30.9 minsoloQ 26.1 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.2%
    0.1% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.7%
    SoloQ
    0.2%
    1.7% ban rate in amateur play over 10,152 games, against 0.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30.9 min
    SoloQ
    26.1 min
    Median of 30.9 min in amateur play, against 26.1 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Luden's Echo, Hextech Rocketbelt, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock35% · 441
Same in amateur play
SpellsFlash + Heal47% · 596
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 73% · 29 games
Core (3 legendaries)— · 4
  1. Luden's Echo
  2. Hextech Rocketbelt
  3. Zhonya's Hourglass
Amateur: Rod of Ages, Hextech Rocketbelt, Lich Bane, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other supports; the most marked: Absorbs damage (rank 59).

  1. Its most marked traitAbsorbs damagetop41%526 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

Nothing above supports.

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little map pressure
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 59% of supports against the direct opponent.

supports
3.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 41 of 100 among supports+44 · median +105
  • Gold at 20 min · rank 41 of 100 among supports+102 · median +193
  • Map pressure · rank 9 of 100 among supports3.3 · median 4.5
  • Absorbs damage · rank 59 of 100 among supports526 · median 393
  • Plays teamfights · rank 51 of 100 among supports54% · median 54%
  • Takes its kills in duels · rank 37 of 100 among supports16% · median 17%
  • Crowd control (CC) · rank 46 of 100 among supports1 · median 1
  • Team damage · rank 20 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle2 champions
  • Lee Sin7 games
    —SoloQ: 46.8% · 173 g
  • Wukong5 games
    —SoloQ: 41.9% · 31 g
ADC1 champion
  • Yunara9 games
    —SoloQ: 46.7% · 105 g
Support2 champions
  • Braum5 games
    —SoloQ: 40.0% · 30 g
  • Nautilus5 games
    —SoloQ: 51.9% · 77 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,107 picks of 609,385ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.1%25 picks of 21,472ban 1.7% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.