Tournament presence · pick + ban
6.2%#110 of 173 champions
Pick
4.4%picked in 801 of 18,051 games
Ban
1.8%306 bans over 17,105 games, against 0.2% in soloQ
Win rate as Mid51.2% between 38.7% and 63.6% over 41 gamesSoloQ 54.8%: no clear gap
Median length30.3 minsoloQ 26.9 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.2%
    0.1% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.7%
    SoloQ
    0.2%
    1.7% ban rate in amateur play over 10,152 games, against 0.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    26.9 min
    Median of 30.3 min in amateur play, against 26.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Stormraider's Surge, then Luden's Echo, Lich Bane, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge44% · 518
Same in amateur play
SpellsFlash + Teleport52% · 620
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 95% · 39 games
Core (3 legendaries)12% · 44
12%of soloQ games
  1. Luden's Echo
  2. Lich Bane
  3. Zhonya's Hourglass
Amateur: Rod of Ages, Archangel's Staff, Cryptbloom, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 83% of mid laners.

  1. Crowd control (CC)top17%1.1 · mid laners: 0.7
  2. Takes its kills in duelstop23%27% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Duelist
  • CC
  • Split-push

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 56% of mid laners against the direct opponent.

mid laners
3.1takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 44 of 100 among mid laners-29 · median +25
  • Gold at 20 min · rank 44 of 100 among mid laners-45 · median +71
  • Map pressure · rank 34 of 100 among mid laners3.1 · median 3.2
  • Absorbs damage · rank 62 of 100 among mid laners578 · median 489
  • Plays teamfights · rank 18 of 100 among mid laners51% · median 55%
  • Takes its kills in duels · rank 77 of 100 among mid laners27% · median 23%
  • Crowd control (CC) · rank 83 of 100 among mid laners1.1 · median 0.7
  • Team damage · rank 31 of 100 among mid laners18% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • K'Sante5 games
    —SoloQ: 59.3% · 59 g
Jungle1 champion
ADC3 champions
  • Jhin8 games
    —SoloQ: 53.2% · 141 g
  • Yunara7 games
    —SoloQ: 62.6% · 107 g
  • Caitlyn5 games
    —SoloQ: 42.4% · 66 g
Support1 champion
  • Leona5 games
    —SoloQ: 49.2% · 59 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,050 picks of 609,385ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.1%24 picks of 21,472ban 1.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.