Champion sheet · Top

Garen

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
6.8%#99 of 173 champions
Pick
3.5%picked in 224 of 6,489 games
Ban
3.3%107 bans over 3,246 games, against 4.1% in soloQ
Win rate as Top37.2% between 32.0% and 42.7% over 218 gamesSoloQ 50.1%: clear gap
Median length28.9 minsoloQ 27.9 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    37.2%
    SoloQ
    50.1%
    37.2% win rate in amateur play over 218 games, against 50.1% in soloQ over 22,978 games.
  • DraftPicked less often in amateur play
    Amateur
    1.6%
    SoloQ
    2.9%
    1.6% of the role's picks in amateur play, against 2.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.3%
    SoloQ
    4.1%
    3.3% ban rate in amateur play over 1,886 games, against 4.1% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.9 min
    Median of 28.9 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Stridebreaker, Phantom Dancer, and Mortal Reminder: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror59% · 13,464
Same in amateur play
SpellsFlash + Ignite94% · 21,484
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 65 games
Core (3 legendaries)20% · 2,124
20%of soloQ games
  1. Stridebreaker
  2. Phantom Dancer
  3. Mortal Reminder
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 88% of top laners.

  1. Takes its kills in duelstop12%33% · top laners: 28%
  2. Crowd control (CC)top15%1.3 · top laners: 0.8
  3. Absorbs damagetop19%1,262 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Duelist
  • CC
  • Split-push

Like other top laners

  • Damage in mid game
  • Gold at 15 min
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 9 in lane, 27 in mid game and 21 in late game, out of 100 top laners.

530-70 vs 599
831-37 vs 868
977-102 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Garentop laners

Gold vs. direct opponent

At 20 min, ahead of 80% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 9 of 100 among top laners530 · median 599
  • Damage in mid game · rank 27 of 100 among top laners831 · median 868
  • Damage in late game · rank 21 of 100 among top laners977 · median 1,079
  • Gold at 15 min · rank 68 of 100 among top laners+219 · median +119
  • Gold at 20 min · rank 80 of 100 among top laners+486 · median +100
  • Absorbs damage · rank 81 of 100 among top laners1,262 · median 970
  • Plays teamfights · rank 10 of 100 among top laners49% · median 53%
  • Takes its kills in duels · rank 88 of 100 among top laners33% · median 28%
  • Lets allies carry kills · rank 19 of 100 among top lanersrank 19 of 100
  • Crowd control (CC) · rank 85 of 100 among top laners1.3 · median 0.8
  • Team damage · rank 71 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top14 champions
  • K'Sante26 games
    —SoloQ: 57.4% · 591 g
  • Ornn21 games
    —SoloQ: 50.0% · 650 g
  • Jax12 games
    —SoloQ: 54.7% · 927 g
  • Olaf12 games
    —SoloQ: 51.7% · 453 g
  • Malphite11 games
    —SoloQ: 47.4% · 511 g
Jungle15 champions
  • Wukong25 games
    —SoloQ: 49.8% · 878 g
  • Jarvan IV22 games
    —SoloQ: 47.7% · 809 g
  • Xin Zhao16 games
    —SoloQ: 53.8% · 247 g
  • Vi15 games
    —SoloQ: 51.6% · 401 g
  • Cho'Gath8 games
    —SoloQ: 47.2% · 595 g
Mid15 champions
  • Ahri24 games
    —SoloQ: 48.4% · 1,189 g
  • Syndra20 games
    —SoloQ: 47.7% · 1,074 g
  • Viktor20 games
    —SoloQ: 47.9% · 925 g
  • Orianna12 games
    —SoloQ: 51.0% · 418 g
  • Akali8 games
    —SoloQ: 52.8% · 712 g
ADC15 champions
  • Yunara24 games
    —SoloQ: 49.2% · 1,797 g
  • Caitlyn22 games
    —SoloQ: 51.2% · 1,292 g
  • Kai'Sa16 games
    —SoloQ: 50.9% · 1,735 g
  • Ashe15 games
    —SoloQ: 47.8% · 565 g
  • Jinx14 games
    —SoloQ: 47.7% · 1,505 g
Support15 champions
  • Nautilus23 games
    —SoloQ: 48.3% · 1,242 g
  • Lulu19 games
    —SoloQ: 47.9% · 1,659 g
  • Milio18 games
    —SoloQ: 53.0% · 727 g
  • Braum16 games
    —SoloQ: 47.6% · 821 g
  • Thresh16 games
    —SoloQ: 46.8% · 1,657 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.9%19,732 picks of 672,391ban 4.1% · patches 16.19 to 16.21
  • Amateur tournaments1.6%152 picks of 9,366ban 3.3% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.0%G157 games of 1,918
  • 4.2%G280 games of 1,918
  • 3.2%G3+20 games of 632
Once picked, the series moves on toIn G2, over 57 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.