Tournament presence · pick + ban
7.7%#92 of 173 champions
Pick
1.9%picked in 124 of 6,488 games
Ban
5.8%188 bans over 3,246 games, against 15.5% in soloQ
Win rate as Top53.3% between 45.9% and 60.7% over 120 gamesSoloQ 51.5%: no clear gap
Median length27.8 minsoloQ 27.5 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.0%
    SoloQ
    2.9%
    1.0% of the role's picks in amateur play, against 2.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    5.6%
    SoloQ
    15.5%
    5.6% ban rate in amateur play over 1,886 games, against 15.5% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Hail of Blades, then Ravenous Hydra, Eclipse, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades49% · 10,987
Same in amateur play
SpellsFlash + Ignite88% · 19,715
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 76 games
Core (3 legendaries)21% · 2,020
21%of soloQ games
  1. Ravenous Hydra
  2. Eclipse
  3. Death's Dance
Amateur: Ravenous Hydra, Trinity Force, Death's Dance (22%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 100% of top laners.

  1. Takes its kills in duelstop1%40% · top laners: 28%
  2. Team damagetop5%25% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 53 in lane, 41 in mid game and 32 in late game, out of 100 top laners.

609+10 vs 599
844-23 vs 868
1,000-80 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Fioratop laners

Gold vs. direct opponent

At 20 min, ahead of 95% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 53 of 100 among top laners609 · median 599
  • Damage in mid game · rank 41 of 100 among top laners844 · median 868
  • Damage in late game · rank 32 of 100 among top laners1,000 · median 1,079
  • Gold at 15 min · rank 88 of 100 among top laners+501 · median +119
  • Gold at 20 min · rank 95 of 100 among top laners+867 · median +100
  • Absorbs damage · rank 68 of 100 among top laners1,131 · median 970
  • Plays teamfights · rank 1 of 100 among top laners44% · median 53%
  • Takes its kills in duels · rank 100 of 100 among top laners40% · median 28%
  • Lets allies carry kills · rank 18 of 100 among top lanersrank 18 of 100
  • Crowd control (CC) · rank 19 of 100 among top laners0.4 · median 0.8
  • Team damage · rank 95 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • Ornn22 games
    —SoloQ: 55.2% · 607 g
  • K'Sante17 games
    —SoloQ: 51.5% · 443 g
  • Camille6 games
    —SoloQ: 50.1% · 917 g
  • Sion6 games
    —SoloQ: 56.2% · 354 g
  • Renekton5 games
    —SoloQ: 51.9% · 761 g
Jungle6 champions
  • Wukong20 games
    —SoloQ: 50.0% · 846 g
  • Jarvan IV11 games
    —SoloQ: 51.2% · 819 g
  • Qiyana7 games
    —SoloQ: 51.7% · 1,052 g
  • Vi6 games
    —SoloQ: 52.7% · 383 g
  • Nocturne5 games
    —SoloQ: 56.3% · 277 g
Mid10 champions
  • Syndra16 games
    —SoloQ: 50.7% · 1,096 g
  • Orianna13 games
    —SoloQ: 51.6% · 409 g
  • Hwei9 games
    —SoloQ: 54.0% · 465 g
  • Ahri8 games
    —SoloQ: 52.2% · 1,140 g
  • Locke7 games
    —SoloQ: 48.5% · 1,034 g
ADC9 champions
  • Yunara21 games
    —SoloQ: 49.2% · 1,841 g
  • Tristana11 games
    —SoloQ: 48.6% · 1,330 g
  • Caitlyn9 games
    —SoloQ: 51.9% · 1,262 g
  • Xayah9 games
    —SoloQ: 51.7% · 574 g
  • Ezreal8 games
    —SoloQ: 57.6% · 1,030 g
Support10 champions
  • Lulu13 games
    —SoloQ: 49.4% · 1,596 g
  • Rakan12 games
    —SoloQ: 51.7% · 619 g
  • Leona9 games
    —SoloQ: 48.8% · 877 g
  • Rell9 games
    —SoloQ: 52.1% · 749 g
  • Karma7 games
    —SoloQ: 55.5% · 972 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.9%19,731 picks of 672,391ban 15.5% · patches 16.19 to 16.21
  • Amateur tournaments1.0%90 picks of 9,366ban 5.6% · patches 16.19 to 16.21
  • Pro0.6%14 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.7%G132 games of 1,918
  • 1.9%G237 games of 1,918
  • 1.7%G3+11 games of 632
Once picked, the series moves on toIn G2, over 32 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.