Ezreal
Patches 16.19 to 16.21 · KR- Pick
- 15.6%picked in 2,810 of 18,051 games
- Ban
- 4.8%822 bans over 17,105 games, against 5.8% in soloQ
Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Support.Draft
- How to play itFirst Strike, then Umbral Glaive, Voltaic Cyclosword, and Bastionbreaker: the most played build in soloQ.



- In a compTeam damage first: more damage than 95% of supports.DuelistDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.1%
- SoloQ
- 0.2%
- DraftBanned less often in amateur play
- Amateur
- 4.0%
- SoloQ
- 5.8%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
First Strike, then Umbral Glaive, Voltaic Cyclosword, and Bastionbreaker: the most played build in soloQ.
Umbral Glaive
Voltaic Cyclosword
Bastionbreaker
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 95% of supports.
- Team damagetop5%17% · supports: 9%
- Takes its kills in duelstop15%26% · supports: 17%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- Duelist
- Damage
- Poke
Like other supports
No measure in the middle of supports.
What it is not
- Little map pressure
- Few teamfights
- Little CC
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, ahead of 100% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 100 of 100 among supports+575 · median +105
- Gold at 20 min · rank 100 of 100 among supports+861 · median +193
- Map pressure · rank 14 of 100 among supports3.7 · median 4.5
- Absorbs damage · rank 5 of 100 among supports180 · median 393
- Plays teamfights · rank 20 of 100 among supports48% · median 54%
- Takes its kills in duels · rank 85 of 100 among supports26% · median 17%
- Crowd control (CC) · rank 2 of 100 among supports0.1 · median 1
- Team damage · rank 95 of 100 among supports17% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Jhin5 games—SoloQ: 37.5% · 144 g
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%1,050 picks of 609,385ban 5.8% · patches 16.19 to 16.21
- Amateur tournaments0.1%16 picks of 21,472ban 4.0% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
19.8% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

